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Turn any top-down Construct 3 prototype into a third-person 3D action game with automatic collision handling and built-in raycasting support. You can support my work on itch.io
fixes 3d rendering artifacts with semi-transparency by discarding semi-transparent pixels (webGL and webGPU)
A database object that mimics Construct's object picking behaviour. Organize your game data into "files" (like entries or records) with customizable "properties" (key-value pairs).
Easystar tilemap based pathfinding. C2 version by Magistross. SDKv1 version by Mikal. SDKv2 version by Master Pose.
An FXAA (Fast Approximate Anti-Aliasing) implementation for reducing aliasing artifacts. Supports WebGL and WebGPU renderers. Ported from Shadertoy.
Give your sprites a smooth, fading ghost trail. Drop it on any sprite, press play — no event sheet setup required
Behavior that causes objects to repel each other and not overlap. Ideal for crowds of monsters, solid projectiles, and physics without a full physics engine.
Hides the home button on iOS devices without a physical one. This is called "defer system gestures" in the documentation, and often referred to as "Immersive mode".
Physics-based platformer movement. run, jump, wall-slide, wall-jump and interact using the built-in Physics behavior.
Adds a gradient that fades the image to alpha (webGL and webGPU)
screen space ambient occlusion (done in view space). Wegl2 version is better
Error Tracking and Reporting - Automatically capture user errors from their play throughs.
A custom button object that is polygon based and allows to easily create unique tweened animations.
Adds a soft glow along the inner edges of an object. Works with 2D and 3D objects.
Transform any sprite into a trail (SDK v2 port of Skymen's Trail Renderer) with support for different timescales and Framerate independent + Auto-Attach