• Download count408 total downloads
  • Latest download count 230 downloads of latest version
  • Average download count1 downloads per day average



Allows to notify objects that an event has happened. Also, allows to observe when an instance variable changes.



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  • I thought this was going to be a great solution for being able to trigger enemies to have unique death and hurt events until I put it in and having 84 instances that don't do anything nor even use the behavior ACEs makes my behavior CPU use go up by 20%. I guess I'll have to just go back to using functions despite I don't like having to make a function for every single object type for this kind of thing.

    • Interesting issue, I should give it a look to see how to make the behavior stop doing all its calculations every tick or something.

  • how to use it?

  • Hi , Is there any example of the usage of this ? thanks

  • When you call multiple events on an object. All events trigger confusion ~ Please Fix!

  • Added support for boolean instance variables.