Addon ID

  • Sparsha_External_Image

Info

Statistics

  • Download count1,736 total downloads
  • Latest download count 131 downloads of latest version
  • Average download count1 downloads per day average

Owners

Description

Allows you to load different remote images for each instance of a single object and store loaded image to Local Storage.

Example Files

Discussion

  • 8 Comments

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  • Hi , Nice plugin , can we store the images in the animation frames of the same sprite ? like : animation frame = 0 load "x" , animation frame = 1 load "y" ? thanks Sparsha

    • Hi, this plugin has only 1 frame. If you want multiple frame animation like the official Sprite plugin, one option might be to first load all required images. Then use "Paste image" from ID/Object action one after the other, to give an animation illusion manually.

      I haven't tried this method. I can't fully recommend this method, unless we try to see how it affects memory usage.

  • This plugin is great but as of a couple weeks ago Construct 3 removed support for older, SDK v1 add-ons such as this one, so it no longer works in the newest version of Construct 3. Do you think that you could update this add-on to SDK v2? I don't know how easy or hard that may be but we would all greatly appreciate it, I really wanna use this in my game

  • There is an issue with hierarchy in the last release of construct 3 r487.

    Impossible to use childs with element.

  • A question! Is there a limit to the number of instances of each remote image?

  • I have an issue with tween ? Impossible to use with this component (opacity, X, Y, etc...)

  • This is great! I notice if you use tweens to move them around etc. there is a lot of slowdown compared to sprites (especially if there are a few of these). Any tips to make them run efficiently?

    Also is it necessary to store the images in local storage usually? I think in a lot of cases players web browser will automatically cache the images anyway?

    Thx for the great plugin!