Addon ID

  • skymenTrail

Info

Statistics

  • Download count1,963 total downloads
  • Latest download count 1,221 downloads of latest version
  • Average download count2 downloads per day average

Owners

Description

Transform any sprite into a trail

Example Files

Basic implementation

Drifting effect using the trail renderer

Discussion

  • 39 Comments

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  • I just realized that this addon is not working with WebGpu, the game/preview crashes as soon as a trail needs to be rendered.

    As WebGpu will become a standard in a near future, this addon will sadly become unusable.

    Ashley write a blog post on it, explaining how to port addons to WebGpu : construct.net/en/forum/construct-3/general-discussion-7/construct-webgpu-status-thread-177456

    Is there a chance that your addon will be ported ? ^^

    Maybe with a motivation screenshot ? img.itch.zone/aW1hZ2UvMTU2ODAwNy8xMzMwMzEwMC5qcGc=/original/5Dgt9U.jpg

    • Hey,

      I have no idea why this bug only happens in WebGPU because this is actually caused by something much worse that should also crash on WebGL LOL

      Thanks for the report I will fix it in a future version

      EDIT: Unrelated I've been trying to find you and your game lately. I've been working on an update to my trail addon and I'd love to use a short clip of your game among others to showcase my addon in a short video. Am I allowed to do that?

      • I would be happy to help you promote your addon ! You can find a video and screenshots of the game here : forever-a-clam.itch.io/voidborne

        Its still under active developement, but feel free to use the video for your showcase. The first seconds of the video are showing a fight against small ships, which all have trails created with your addons.

  • Hello ! Will this addon have a SDK 2 version ? When I start my project, a pop-up says that it currently uses SDK 1 and will be derecated soon !

  • Fantastic effect

    need to be NATIVE lol

    Nice work =)

  • This addon is a very strong tool for my current project's visual identity and i very preciate it ! (if you wanna see it in action : youtube.com/watch ).

    Is there a way i can modify the refresh rate of the trails ? By "refresh rate" i mean the time it takes for the trail to reach his "head". I try to use some slow motion in my projet, but the trails seems to be not affected by the time delta. The result looks like the emitter just slows down, but not the time itself, because the trail keeps refreshing at the same speed as usual.

    • wow your game looks so great, where can I find out more about it!?

    • This is one of the issues I have with the trail renderer at the moment. I am not sure how to tackle this effectively yet, and I have planned to make a full update for the addon when I know what to do about it. So for now, not really sorry :(

      Cool game though thanks for sharing!

      • Thanks for replying ! Ill check for updates from time to time ^^. Its not a gamebreaking issue and the effect looks very cool in any other situations, so i will work around for now.

        I tried to dynamically upgrade the length of the trail by the time scale's factor. The result is not good enough to be usable, but its a good start.

  • Great extension! Love it ❤

  • Thank you!

  • Hello! I hope you can make the version for SDK 2.0, otherwise a couple of my projects will be unsupported. I would really appreciate it if you could update the plugin.

    • Hi,

      Yeah I would like to port it to V2, but I don't have enough time right now.

      I will do it when I have some time for it.

  • Nice work please port to SDK2. Thanks

  • apparently when i add this behavior it makes my sprite disappear

  • Great and useful addon, There is only one issue, on the refresh rate higher than 60 hrz the trail isn't smooth

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