Create flocking behavior
Basic implementation
Is there a way to create obstacles for the agents?
Not at the moment. This is still a pretty basic implementation
Gosh, it works with Particles object if you add object with Boid to it!
Thank you skymen! Great stuff as always!
All of my boids merge together after about a minute. I have tried straight up copying the code, but I cant get them to seperate the way they do in the example project?
Thank you so much! :3
any chance to add collision with solid obiects?
works perfect to create a flock of enemies in my game.
Do you have plans to rewrite this plugin to make it more optimized?
Yes in the future. No date planned however sadly.
Thank you for this. Is there a way to keep the group that is flocking from stacking on top of each other and kind of just squish together in a group?