(Webgl2 / WebGPU support) A better outline shader than the one that already exists on the C3 addon stack exchange
this outline looks good but for some reason cut sprites when they overlapping each other
Hi, do you have a short demo where I can see this happen so I understand what you mean?
yes sure youtube.com/watch
Nice effect!
Thank you for the great effect, Skymen! It's very very useful. ✨
no work on Text
Amazing, thank you!
Not sure why people are saying it doesn't work on text. The text and spritefont objects can do an outline with bb code.
I tested this and bb codes like that don't work on spritefonts. Just text objects.
Omg...Thanks!
i.imgur.com/dlPdg0F.png
any ideas how can i set thickness of outline? (when i use stroke i receive only outline without inner color)
Hello, I noticed important performance impact after upgrading from an old version (1.4.3 to 2.1.0.1) in a project with extensive use of this effect (hundreds of sprites and spritetexts).
- Are there any known reason that can explain this ?
- Do outlines and alpha require more calculation ?
Thanks !
новый
Is there a way to have the outline not extend beyond the character? Instead, have it scale inner, rather than outer?
Hi, this would not be an outline, but an inset shadow or glow. This outline doesnt support this.
Not a problem, I managed to make a plugin that allowed it. Thanks!
This effect fixes the outline spikes, and makes it easier to add the outline (no bbcode before text). It also works for regular sprites
Man you're the goat
I would still recommend using the bbcode outline when possible because it is a billion times faster than my shader for text
I noticed. It's not a big deal since the bulk of the texts are in the game menus, which don't need to maximize performance, while the ones in-game are much less, and i can use the bbcode there to keep it light