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Description

Finite State Machine behaviour (with configurable transitions)

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  • was it really so much trouble to write the documentation and attach an example?

  • how do you make states pleas help

    • You don't have to create states.

      You can always switch to any state with any name with the action "go to state".

      You can declare a transition between states with the action "Add {0} from {1} to {2} to {my}" that will be called with "Transition" if the start state and the transition name corresponds to something you have declared.

      (I see that I should add some documentation to explain that, when I have time!)