Google Analytics and Handy Utilities


A list of all Actions, Conditions and Expressions supported in this addon.

Google Analytics

  • Actions

    Send event {0} {1} {2} {3}

    Sends an event to google analytics service

    Initialize GA

    Initializes Google Analytics. If GA is already enabled, this action has no effect. Use only with the a Manual Initialization Type

  • Conditions

    Is Tracking

    Returns true if the tracking is enabled for the plugin.

HTML Tags handling utilities

  • Actions

    Script data {0}

    Imports Script into a HTML Script tag

    Script src {0}

    Imports Script into a HTML Script tag with SRC attribute

CSS Utilities

  • Actions

    CSS data {0}

    Imports CSS data into the project creating a style tag

Time utilities for JScript Date Object

  • Expressions


    Return time in milliseconds since midnight Jan 1 1970, and a specified date


    Retrieves browser's local-time


    Converts milliseconds to HH:MM:SS format


    Creates a date and returns its value in milliseconds


    Returns a UTC timestamp for today's date according.


    Converts date in milliseconds to UTC format


    Return a Date object as a String, using the ISO standard.

Download Stable (48.27 KB)



  • Download count591 total downloads
  • Latest download count 102 downloads of latest version
  • Average download count1 downloads per day average



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  • This works really well. Note, it's for HTML5 exports, so if you're having issues that might be the case. I'm running it on my games at mountgamer.com

  • Hello, I use your addon for GA, but why the addon keep pausing my debugger?

    I don't mind if it's happen in preview mode, but it's also happen when I export to html5 and upload the file to my itch.io page

  • Hi, Thanks for the plugin. It´s awesome. I just want to know if I need to include events (and what events) to have it working or just add the plugin and include the GA ID. Thanks

  • Heads up for others, I couldn't get this plugin to work with "minify" during export. When I didn't use the minifier, it worked.

  • How do I add the GA ID to my project?

    • after you add the plugin to your project, you have to look for the plugin in your project hierarchy, select the plugin and you'll see the GA ID property field.

  • Hello. Just find out that if you check "use worker" in project properties the plugin won't work

  • I've added the plugin in my C3 file and the GA ID, I tried in testing mode but didn't send any data to my GA. Is there anything I've to do?

    • Hi josh! That's all you need. I'm using the plugin on several of my games without problem. Make sure you have entered the correct tracking id in the plugin, it must look like UA-012345678-1.

      You can also try to look for dumps in browser's console. For chrome you press CTRL+SHIFT+J to open it, look for the "Console" tab and see if there's any error(red) GA-related listed.

      If you'd like to discuss the problem in more detail, I'll be glad to help through discord https://discord.gg/T4GHBTc Testing mode will send GA tracking while you are in preview mode, it has no effect on the final exported game.