Hundreds of features to explore
Games made in Construct
Your questions answered
Trusted by schools and universities worldwide
Free education resources to use in the classroom
Students do not need accounts with us
What we believe
We are in this together
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
Finite State Machine behavior for the C3 runtime
basic usage of fsm behavior.
Thank you for this. Its very useful.
Your welcome if you have any suggestions for improvement let me know.
Thank you for this amazing add-on.
The Github page leads to a 404.
Did you change the place of the code?
Hey piranha305 changing a state to a new state runs the new state event block before the current state exit event block. This could lead to problems if youre doing cleanup or creating new objects.
can you reproduce that and send me a minimal c3p file? i can't seem to reproduce what you described.