Load SpriteLoop data {0} (autoplay: {1})
Replace this instance's character with another imported SpriteLoop data file.
Reload current SpriteLoop package (autoplay: {0})
Reload the current SpriteLoop data and textures.
Play animation {0} (loop: {1}, restart: {2})
Play an animation by exported ID or display name.
Play animation index {0} (loop: {1}, restart: {2})
Play an animation by its zero-based package index.
Play next animation (loop: {0})
Play the next animation, wrapping at the end.
Play previous animation (loop: {0})
Play the previous animation, wrapping at the start.
Play random animation (loop: {0})
Choose and play a random animation.
Restart current animation
Restart the current animation at frame zero.
Stop animation
Stop playback at the current frame.
Pause animation
Pause playback so it can be resumed.
Resume animation
Resume a paused animation.
Toggle animation pause
Pause playing animation or resume a paused animation.
Set animation frame to {0} (emit events: {1})
Seek directly to a zero-based animation frame.
Set animation time to {0} seconds (emit events: {1})
Seek directly to a time in the current animation.
Step one frame forward (wrap: {0}, emit events: {1})
Advance exactly one animation frame.
Step one frame backward (wrap: {0}, emit events: {1})
Move back exactly one animation frame.
Set animation progress to {0} (emit events: {1})
Seek to normalized animation progress from 0 to 1.
Set playback rate to {0}
Set the playback speed multiplier.
Set looping to {0}
Set or clear the current animation's loop override.
Set animation event emission {0}
Enable or disable authored frame event triggers.
Set skin to {0}
Select a skin by exported ID or display name.
Set skin to index {0}
Select a skin by zero-based package index.
Set next skin
Select the next skin, wrapping at the end.
Set previous skin
Select the previous skin, wrapping at the start.
Set random skin
Select a random skin.
Set part {0} variant to {1}
Override one part with a variant.
Clear variant override for part {0}
Restore the skin or base image for one part.
Clear all part variant overrides
Restore skin or base images for every part.
Set part {0} to a random variant (include Default: {1})
Choose a random variant belonging to one part.
Randomize all part variants (include Default: {0})
Randomize every part that has exported variants.
Set runtime tint to RGB ({0}, {1}, {2})
Multiply authored tint by an RGB runtime tint.
Clear runtime tint
Restore a white runtime tint.
Reset SpriteLoop appearance
Select the default skin, clear all manual variants, and clear runtime tint.