Addon ID

  • sgtconti_sandstorm_overlay

Info

Statistics

  • Download count4 total downloads
  • Latest download count 4 downloads of latest version
  • Average download count1 downloads per day average

Owners

_FEATURES

- Procedural dust and grain, with no texture dependency.

- Divergence-free vortex flow, so dust rotates around whirl centres instead of sliding as one flat sheet.

- Three parallax depth layers: fast near wisps over a slow, coarse far wall.

- Discrete airborne grains, each with its own direction, speed, size, elongation and life cycle.

- Gusts that surge and ease the storm's speed and thickness over time.

- Streaks, parallax and grain travel all follow the configured wind direction.

- Background sampling for heat-haze-style distortion, strongest where the dust is thickest.

- Layout-space coordinates, so the storm follows layer scrolling.

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_PARAMETERS

Intensity / Overall opacity and strength.

Density / How much of the screen the dust covers, and how hard its edges are.

Sand color / Tint color of the sandstorm.

Grain scale / Master scale of the whole storm. Higher values make everything finer.

Streaking / How far dust and grains are smeared along the wind direction.

Grains / Visibility of the individually drifting sand grains.

Seed / Offsets the random pattern.

Wind X / Horizontal storm speed in pixels per second. Positive moves right.

Wind Y / Vertical storm speed in pixels per second. Positive moves down.

Storm speed / Global time scale for swirling, gusting and grain travel.

Turbulence / Strength of the swirling vortex flow that stirs the dust, drags the grains and warps the background.

Swirl scale / Size of the vortices in the flow field. Lower values give bigger, lazier whirls.

Gusts / Surging of storm speed and thickness over time.

Parallax / Speed spread between depth layers. 0 moves everything as one sheet, 100 gives fast near wisps over a slow far wall.

Distortion / Background distortion amount. Strongest where the dust is thickest.

Mask threshold / Alpha threshold used by the mask.

Invert mask / 0 affects opaque areas, 100 affects transparent areas.

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_LINKS

GitHub repository