The carousel behavior allows you to add child objects that will rotate around a ring in a image carousel like fashion. Great for level / weapon / powerup selection.
To use, simply add the behavior to an object that will act as the center of the orbiting ring of items. Then add as many children objects via the construct hierarchy feature which will become your carousel items.
Features
Horizontal and Vertical ring orbits or flat mode
Wheel mode (like a prize wheel)
Randomize button
Options to set offsets, radius, scale, opacity
Actions that include changing various settings and selecting specific items
Disabling / Enabling items so they can get skipped if they are not unlocked yet for example.
Action triggers that can fire when selecting / next / previous etc.
Expressions for looking up current values.