Addon ID

  • sgtconti_clouds_background

Info

Statistics

  • Download count19 total downloads
  • Latest download count 8 downloads of latest version
  • Average download count1 downloads per day average

Owners

_FEATURES

- Four cloud types from one shader: cumulus, altostratus, cirrus and cumulonimbus.

- Procedural cloud field, with no texture dependency.

- Adjustable opacity, density, scale, wind, drift, bob, contrast, softness, sky tint and seed.

- Optional transparent-area masking.

- Layout-space coordinates, so the cloud field follows layer scrolling.

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_CLOUD TYPES

Set with the Cloud type parameter. Every other parameter still applies; each type just interprets the shared cloud field differently.

0 Cumulus / Broken puffs over open sky.

1 Altostratus / Closed grey overcast sheet in wide flat layers, with no defined edges.

2 Cirrus / Sparse fibrous streaks high in the frame, stretched along the wind.

3 Cumulonimbus / Tall billowing storm mass with a lit crown, anvil top and dark base.

Values in between are rounded to the nearest type. Because Cloud type selects a different shape rather than a blend, it is not interpolatable — animate Opacity or Density to move between weather states instead.

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_PARAMETERS

Cloud type / 0 cumulus, 1 altostratus, 2 cirrus, 3 cumulonimbus.

Opacity / Cloud overlay opacity.

Density / Cloud coverage. For altostratus the sheet always covers the sky, so it sets light transmission instead.

Scale / Size of the cloud field. Higher values make the clouds larger.

Wind X / Horizontal drift speed in pixels per second. Positive moves right.

Wind Y / Vertical drift speed in pixels per second. Positive moves down.

Drift / Internal cloud evolution speed.

Bob / Small sinusoidal vertical bob amount.

Contrast / Cloud definition.

Softness / Softness of cloud edges.

Sky tint / How much the sky gradient tints the clouds.

Sky top color / Top color of the sky gradient.

Sky bottom color / Bottom color of the sky gradient.

Only on transparent / 0 renders everywhere. 100 renders only where the foreground layer or object is transparent.

Seed / Offsets the random pattern.

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_LINKS

GitHub repository