The new Box3D Physics engine ported to Construct 3.
Features nearly all of the amazing Box3D features including...
Rigidbody Collisions
Sensors
Raycasting
Character Controller
Joints
Wheels
Collision Filtering
Explosion
Conveyor Belts
Compound Shapes
and more to come!
Quickstart Guide
1) Add the behavior to a 3D model object
2) On Start of Layout
-> (your object) -> Initialize Box 3D
->Create world with default gravity
3) (Every Tick) (your Object) Step default world by dt seconds
There are lots of property settings, actions and expressions to play with.
See Box3D examples in action isaac-mason.github.io/box3d.js
Or read more technical Box3D information box2d.org/documentation3d