Spectator 3D Camera — Quick Start
Add the behavior to any Sprite object. Set the Camera name property to match your 3D Camera object name.
In the Event Sheet, call Enable pointer lock on layout start or on click to activate mouse look. Click the canvas to begin.
Controls: WASD or arrow keys to move, Space to fly up, Alt to fly down, mouse to look around.
Actions: Set speed, Set position (teleport), Enable/Disable pointer lock.
Conditions: Is enabled, Is pointer locked.
Expressions: Yaw, Pitch.
Requires Project Properties → Use worker → Off.