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Critical setting — Mesh columns and Mesh rows in the behavior must match the Mesh property on the Sprite exactly.
Style — Choose Depress only for digging, Ridge only for raising, or Both for a crater with a raised rim.
Falloff — Controls the shape of the deformation curve. Gaussian is the smoothest, Linear is the sharpest.
Action: Deform at (X, Y, Radius, Depth) — Deforms the mesh at a world position. Use Mouse.X("LayerName") and Mouse.Y("LayerName") for mouse input. Negative Depth raises terrain, positive digs.
Action: Reset mesh — Resets all mesh points to flat (Z = 0).
Condition: Is mesh ready — True once the behavior has initialized. Use this to gate logic that depends on the mesh being active.
Expressions — ZAt(col, row) returns the Z offset at a grid point in pixels. Cols and Rows return the mesh dimensions.
Save/Load — Deformation state is saved automatically with the project's save system and restored on load.
Worker Mode YES