Addon ID

  • mesh_terrain

Info

Statistics

  • Download count17 total downloads
  • Latest download count 10 downloads of latest version
  • Average download count1 downloads per day average

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Critical setting — Mesh columns and Mesh rows in the behavior must match the Mesh property on the Sprite exactly.

Style — Choose Depress only for digging, Ridge only for raising, or Both for a crater with a raised rim.

Falloff — Controls the shape of the deformation curve. Gaussian is the smoothest, Linear is the sharpest.

Action: Deform at (X, Y, Radius, Depth) — Deforms the mesh at a world position. Use Mouse.X("LayerName") and Mouse.Y("LayerName") for mouse input. Negative Depth raises terrain, positive digs.

Action: Reset mesh — Resets all mesh points to flat (Z = 0).

Condition: Is mesh ready — True once the behavior has initialized. Use this to gate logic that depends on the mesh being active.

Expressions — ZAt(col, row) returns the Z offset at a grid point in pixels. Cols and Rows return the mesh dimensions.

Save/Load — Deformation state is saved automatically with the project's save system and restored on load.

Worker Mode YES