Useful for advanced scenarios such as mirrored rooms, multi-peer setups, or hybrid P2P/server models.
Features:
Supports multiple connections within the same project.
API compatible with the original Multiplayer plugin.
Example use cases:
Local testing.
Server + client + observer architecture.
Parallel game rooms or ghost systems.
Chat layer separated from gameplay synchronization.
Compatibility:
The plugin closely mimics the original Multiplayer plugin’s API. Existing projects can be adapted with minimal changes while gaining much more flexibility.