Facebook Instant Games Extended [C3 Runtime]

ACES

A list of all Actions, Conditions and Expressions supported in this addon.

Facebook Instant Games

  • Actions

    Connect Plugin with Facebook Instant Games Plugin

    Connect the Plugin with the official Facebook Instant Games Plugin.

    Choose Async

    Choose Async.

    Switch to Game with ID {0}

    Switch Game Async.

    Update Async B64: {0} with text {7} and stored data {1} and action {2} and notification {3} and strategy {4} and cta {5} and template {6}

    Update Async.

    Match Player Async to {0} and switch context {1}

    Attempts to match the current player with other users looking for people to play with.

    Check Player can Match

    Checks if the current player is eligible for the matchPlayerAsync API.

  • Conditions

    Player can match any game.

    Call when the player can match any game.

    Player can not match any game.

    Call when the player can not match any game.

    Player joined the match.

    The player joined the match.

    Choose Async successful.

    Choose Async successful.

  • Expressions

    getSupportedApis

    Provides a list of API functions that are supported by the client.

    getCanMatchAsync

    Checks if the current player is eligible for the matchPlayerAsync API.

Download

0.2.0.0 Stable (98.97 KB)

Info

Statistics

  • Download count 402 total downloads
  • Latest download count 234 downloads of latest version
  • Average download count 1 downloads per day average

Owners

  • 18 Comments

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  • the plugin is working in this stable version?

  • how can configure the "choose assync" to send private message invitation?Thanks! :D

  • Hi,

    There's no clear instruction on how to use the plugin. It doesn't appear in the plugin screen. :(

  • I tried the new version and did not work. When do you need to execute "init"?

  • Hi!

    Your plugin helps me a lot! Will there be support C3 runtime?

    • Thank you. Currently, the Plugin is on a very early version. I hope i can patch it next time! (I'm a littlebit busy at the moment) ... please wait for the next version.

  • Is this plugin working ok now?

  • Thank you for the feedback. I'm update the extension next time! :)

  • Some feedback regarding v0.0.3.0.

    Hi macube.

    I have tested this and looked how you have implemented the features. You have just copied the function call from the SDK? This will create lot of issues for Construct games!

    With your plugin the context change without changing the variables in the official plugin! (the only thing you do is to send a textstring to the console!) this makes the offical plugin to go totally out of sync! Games and the functions are based on the context and all variables MUST be changed when changing context. (otherwise all other functions will call the wrong context!)

    This is the reason why we asked Ashley to update the regular plugin for these.