Finite State Machine Behavior for C3 allows you to create and manage object states to better structure your game events and overall flow.
TopAngelo I've been using this behavior a ton. Sometimes I worry I'm over doing it, seems like every object in my game has one or more instances of this behavior on it. It just makes things so easy to track key states and trigger cascading events all over my project from one state change trigger. Love it, nice work.
I'm glad you liked it! I have more free plugins available, check out my store too.
store.pixelperfectstudio.mx
Plugin v2 has a major bug. If you try to do a layout restart, the game freezes, and an error _restrict appears in the console. I tried going back to an older version, and everything worked fine. I have to say, this is truly an amazing plugin—thank you for your work.
Hi Angelo! I use this plugin intensively and I haven't found an issue. Could you please share a sample project and describe the steps you follow to get the error. What version of construct are you using? Feel free to reach out directly my discord server for support.
The plugin was updated to version 2.0.0.2 to fix this bug. :)