Finite State Machine Behavior for C3 allows you to create and manage object states to better structure your game events and overall flow.
TopAngelo I've been using this behavior a ton. Sometimes I worry I'm over doing it, seems like every object in my game has one or more instances of this behavior on it. It just makes things so easy to track key states and trigger cascading events all over my project from one state change trigger. Love it, nice work.
I'm glad you liked it! I have more free plugins available, check out my store too.
store.pixelperfectstudio.mx