Hurry to the mountains, you have to save your girl!
Use A and D to move lanes, collect boosts to speed up, but avoid the spikes
We tried to think of something less obvious for the GGJ17 theme of "wave" and went with a synthwave style racing game. As it's made in Construct 2, everything is actually 2D, like how Outrun and Super Mario Kart were made.
The programming and some of the art was done by myself, all of the models and the rest of the art is by James Scull.