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NOTE: this is an example project, demonstrating how you can use waypoints to make difficult AI cars. If you have an idea, feel free to make it with this project.
Arrow keys control the car.
Nice start! Little challenging, but there is potential.
Try slowing down the cars a bit on turns to make it easier to escape when going around obstacles. Maybe variable/random speeds (along with some kind of logic) to add a little diversity to how they chase you. Can't wait to try it again!
Thanks, but I posted this as an example project for people to use. If you want to mod it, feel free to use the c3p file listed above.
Oh yes, this is something I created trying to test different systems for my other game, FLEE. Feel free to check that one out too.
Why make the game impassable and with poor graphics.
Graphics are bad because I published this as an example project. The game is difficult because the followers are just really good at following, making them good