Zathan's Forum Posts

  • I'm trying to do a bow and arrow system, but I can't put a limit on the "pull" of the bowstring...

    Take a look on the capx: https://db.tt/Kd183386

    Thanks.

  • donelwero

    You're welcome

  • Zathan thanks! I'll check it out.

    There's a Google Game services plugin in Construct, what is that plugin for?

    Can I export using Crosswalk and use the Google Games services plugin?

    For now, the google play plugin only works for web games :/

    Google Play is the best Android Market. The functions of that plugin are similar to clay, but just for Google Play.

    Sorry for the english <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    and for more details -> https://www.scirra.com/manual/175/google-play

  • Well, I'm using clay.io.

    Isn't perfect, but I believe it's the best option for now..

    With clay.io you can, not only put leaderboards in your project, but achievements, in-app purchases and ads too.

    Cheers.

  • Anyone? it's just a simple question.. :\</p>

  • there is a way to do that here?

    and delete an arcade game?

  • Use the 'magicam' addon. It's the best solution for whatever cam thing.

  • Anyone? :\</p>

  • You need the cat to jump to the circle thats nearest to exit layout?

    You could set *if* coordinates check for circle (Compare two values, system behaviour). If its near to something, pick it. If there are many, then do another pick and pick nearest to the cat. No?

    Sorry, I really don't get it... I understand the logic but, in practice, I couldn't do this..

    Can someone please make an example? this isn't that easy...

    Thank you.

  • Bump.. I want to know this too.

    Something like that game in the link:

    http://www.gamedesign.jp/flash/chatnoir/chatnoir.html

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  • Thanks guys

  • barcontrol.X = bar.Width*(audio/100) + bar.X

    Thank you very much!

  • Hey, I tried both metods but with no results... sorry, I'm a noob. :/

    can someone explain me clearer or fix that in the capx, please?

    And thanks for the answers

    oh... and the touch thing I've already done.

  • I'm using a custom audio slider to control all my project sounds, but it have a little issue...

    This project have 2 layouts: menu and gameplay. When I set a value on the slider (menu layout) and go to gameplay, everything is fine. But when I lose and back to menu, the slider is reseted...

    How can I fix that? please, take a look on the capx.

    https://db.tt/zTFS77hG

    Ah and, if possible, can you adapt the slider to touch? I tried but with no good results..

    THANKS.

  • > Shack You have all the control... do a test and, if you find any difficulties, just tell me

    >

    I don't fully understand how set vector Y works to create a horizontal jump. Also when i use the platform behavior, the character only jumps when it is touching a platform.

    Oh, I didn't understand your question... for the horizontal jump, of course, use the set X vector...

    And to do a jump without touch the ground, use set Y vector with a negative value.