Xeeko's Forum Posts

  • Oh, and I’ve used a global value that everything in the game syncs to, a global value, “beat” (in this case 2.4 since the track is in 100bpm). So start of frame, loops start playing, and the tween starts, moving using said “beat”.

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  • Well, I discovered it during global game jam this weekend, that game can be played here, it had the mechanic I’m describing: jm-j.com/bubblewave

    Granted, that one has multiple things happening which might eventually cause things to get out of sync, I’ll post a simplified example later. That said, I guess what I’m looking for is a way to reliably “reset” things to keep them in sync, or a method that just keeps things in sync. In other engines when I’ve made rhythm games I’ve moved stuff using deltatime and that works, but I haven’t figured out how to do that in Construct yet. I figured the tween function should have been a good equivalent of that.

  • So I'm trying to create a rhythm game but can't get it to work properly. I searched the forum and seems people have had issues with before. I looked at the example files (the rhythm game ones), and I'm using the same method.

    Basically, I have audio playing that is exactly 9.6 seconds long, set to looping. Alongside this I have a graphical object that rotates using a tween so it does 360 in 2.4s (1 bar), also looping. It works at first, but after a few minutes it starts to drift and eventually goes out of sync, and I've tried everything to get it to work. I tried resetting the tween so a new one is created each 2.4 instead of 1 continuously loop, or the tween restarting each time the music file loops, but to no avail.

    I also tried having several separate audio tracks play at the same time, but they remain in perfect sync.

    Basically, is there a reliable way to move an object in sync with audio, for longer times?

  • Isn't it a demand if you wanna submit for Apple Arcade though?

  • I'm seeing references to a plug in: construct.net/en/make-games/addons/20/game-center

    And documentation, but I can't find in anywhere: construct.net/en/make-games/manuals/construct-3/plugin-reference/game-center

  • Hi

    I'm developing a game that could benefit from Game Center, but I can't find a way to access it, if it's possible? Is there an addon, or am I just missing something?

  • Why'd you advice against physics?

    I did try line of sight with reflection, but got the same result as with physics.

  • Yeah, that is something that happens when tweaking the walls too much, the ball suddenly change directions and it feels unnatural

  • I thought about that, but couldn't get it to feel natural. Maybe I'll have to experiment a bit more though.

  • Hi

    So, I'm trying to make breakout type game, but regardless of which method I use I just can't get past the issue of the ball getting stuck bouncing between walls. I've tried physics, custom movement, math, anything I can think of. And it works great, except for this one thing, that happens regardless of tweaks. Here's a gif showing what I mean (this method uses physics): jm-j.com/example.gif

    How do breakout games usually avoid this?

  • I have the entire game running in one frame, and changes between "levels". I just want a way change the layout width and height at runtime, but I can't find a way to do it. Switching to a new layout is just way to prone to errors with the way the system is built right now.

  • Alright, that could be it, I'll try. Thanks!

  • I don't think so, I've had to update game's recently made with other engines, never been an issue.

  • I'm having issues getting sound to play on mobile. Everything works great in the preview, and the games plays great otherwise, but no sound will play once exported and loaded via xcode. The project contains both ogg and m4a versions of all audio. This is a problem with multiple projects, is there something special you have to do to get audio working on mobile?

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  • I know the question has been asked before, but I can't find the answer. When using the built-in save and load system, where is the actual file or files located? There must be a file that gets created somewhere.