1 system       isaiming = 1            pig set position to catapult block ( image point 0)
                      system                    scroll to catapult block
2 touch         is in touch              pig set angle to angle ( touch.X, touch.Y, catapultblock.X, catapultblock.Y) degrees
                                                     pig move min(distance( touch.X, touch.Y, catapultblock.X, catapultblock.Y / 3,45) pixels at angle self angle+180
3 touch        on any touch end     system set is aiming = 0 
i delet the behavior physics on the pig and add bullet 
Voila, now i want to know how to after the first fire make spawn another pig and be able to fire immediatly after
edit: sorry for double post