Agree limits are too high ... I'd rather go to use MMF2) Where by the way, the exporters in the open access allowed ...
Develop games in your browser. Powerful, performant & highly capable.
LIMITED <img src="http://4.bp.blogspot.com/_TKK5YyyXYfY/SwxfizmGRKI/AAAAAAAAA_4/wTTJyPzzx9c/s400/Homer+Simpson+Oh+No.jpg" border="0" />
For free using Construct 2 are nothing, imposible to create a game only with 100 events((
I'm tried to make as in Bugs Demo, but not succesfuly(((
Look, at left are with Ik solver, at right with bone movement:
http://construct.gfaq.ru/_fr/1/4545.cap
newt, can you make for me an example with hands and gun? please) <img src="smileys/smiley20.gif" border="0" align="middle" />
Anybody can make a turn for the player with the mouse, as in BUGS DEMO2. To turn and head and torso, and arms ... But to the angle of rotation was limited - and all this on the bone animation! I do not work like that (
youtube.com/watch
When you clicked at "collision mask icon" you must to draw with brush tool mask - then again click at "colision mask icon" and mask are saved)
O, I now how)) Thanks)
Yes, but:
<img src="http://radikal.ua/data/upload/ba193/ba193/ffcdeb4022.jpg" border="0" />
How to edit a mask?
How to use colision mask from graphic redactor on Construct Classic?
I'ts real?
This is a inventory sistem whit INI saving.
For yach cell need 3 events, 1 for saving, 2 for loadin + inventory events.
In cap file are a 20 working cell.
http://construct.gfaq.ru/_fr/0/Inventory_sis_w.cap
Wooooow!!! Cool))
Plugin wil be easy?
>>It is a nice technique, just add saving. :-)
Yes, but I make most simple example with drag&drop behaviour. And add a INI saving, while working good))
When I finished this saving inventory example, put on public display.
Thanks all)
Thanks, but I have a inventory system with drag&drop. Now I modofy this example with ini saving(array i don't know).
I was just looking for such tools. I thought maybe he already exists.
If not, I'll do. In case of problems, will return to this topic.
Thank you.
I need inventory system with saving, it is desirable that was based drag&drop behaviour.
Thanks)