vicplay's Forum Posts

  • UPDATED August, 10, 2014

    Hello everyone!

    Highly inspired on Armored Core games, here is the game I'm working on.

    TEASER:

    DONE:

    120 different parts to customize your tank.

    Color customization menu.

    Levels and XP system.

    Arcade mode with random enemy spawn.

    Enemy AI v0.1

    TODO:

    Persistent online progress with a Clay.IO account.

    Achievments

    Singleplayer campaign.

    1 vs 1 PVP

    2 players coop missions

    Improved enemy AI.

  • Thank you!

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  • I need to know if Scirra Arcade do accept Multiplayer Games before uploading it because I'm about to work on a Scirra Arcade version of my game which shows to the developers here how I made the comunication between peers (like a new multiplayer example) but it would be a waste of time if the Arcade do not support it at all.

    But thanks for your reply! I pretend to upload to newgrounds soon.

  • Hello! Look at this printscreen from the game submission page of Scirra Arcade.

    As you can see, the Multiplayer plugin isn't listed on the "Supported Plugins and Behaviors" list.

    But I'm asking if the Arcade really don't support it because I want to make sure that I can't publish one of my multiplayer games.

    Thank you!

  • Problem Description

    First of all: sorry for my bad english.

    Multiplayer game example exported with Nodewebkit and running on Windows 7 Ultimate 64bits

    When peers join the game they can see every peer that joined BEFORE them but can't see any peers that join AFTER.

    Also, I don't know if this is relevant but, the chat of all examples included on the latest version of Construct 2 is not working. The host is not broadcasting the messages to the peers.

    All peers involved in these tests were on a residential connection with no internet restrictions (Like parental control, etc).

    Attach a Capx

    Construct 2 r173 multiplayergame.capx with no changes.

    Description of Capx

    Example of a multiplayer game with lag compensation (made by Scirra).

    Steps to Reproduce Bug

    - Host joined. [OK]

    [Host screen] The host can see his own object. [OK]

    - Peer_A joined [OK]

    [Host screen] Host can see both objects correctly [OK]

    [Peer_A screen] Peer_A can see both objects correctly [OK]

    - Peer_B joined [OK]

    [Host screen] Host can see all objects correctly [OK]

    [Peer_A screen] Peer_A can't see Peer_B. [PROBLEM]

    [Peer_B screen] Peer_B can see all objects. [OK]

    - Peer_A leave the game [OK]

    [Peer_B screen] The object representing the Peer_A is destroyed [OK]

    - Peer_A joins again. [OK]

    [Peer_A screen] Now Peer_A can see the host and Peer_B. [OK]

    [Peer_B screen] Peer_B can't see Peer_A.

    Observed Result

    What is happening in my point of view is:

    The Multiplayer object creates all objects correctly for the peer who joined but does not create new objects for peers during gameplay when other peers joins.

    Expected Result

    Every player should see each other, don't matter the order they joined.

    Affected Browsers

    • Chrome: (Nodewebkit app) (YES)

    Operating System and Service Pack

    Windows 7 64bits Ultimate

    Construct 2 Version ID

    r173 (Latest atm)

  • This is my first game uploaded to Scirra Arcade

    I hope you like it!

    Please, rate and comment! Thank you!

    http://www.scirra.com/arcade/action/13844/astro-pig