trep_xe's Forum Posts

  • 4 posts
  • Respectfully, comparing an educational tool to a Netflix subscription completely misses the reality for a broke student. A teenager without a credit card or a steady income can’t just opt into a recurring paywall, and a heavily restricted free tier doesn't give them room to actually learn and build real projects.

    Gatekeeping a retired, legacy product like Construct 2 doesn't protect Construct 3's revenue—it just alienates the next generation of creators. Forcing passionate kids out of your ecosystem means they are going to take their talents, their future success, and their loyalty straight to completely free, open-source alternatives like Godot and GDevelop. Thank you for the final answer, but it's clear the future of indie game dev belongs to platforms that actually welcome beginners.

  • Thanks for the honest reply, Ashley. I completely understand why protecting Construct 3's business model is your top priority. However, it is truly heartbreaking to see so many passionate young students and hobbyists priced out of game development today. Many simply cannot afford ongoing monthly subscriptions, forcing them to abandon their dreams of learning to code before they even start. Since Construct 2 is already a retired legacy product, would Scirra please consider re-releasing it under an MIT license with all features and exports fully unlocked? It wouldn't hurt Construct 3's revenue since it lacks modern web features, but it would give these struggling kids a permanent, free lifeline to create. Re-releasing it this way would preserve Scirra's incredible history while saving a generation of broke student developers who just need a chance to learn.

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  • Thanks for the honest perspective, Ashley. I understand the massive server and business costs of keeping Construct 3 running independently right now.As a compromise for the future, would Scirra ever consider releasing a stripped-down, 100% offline desktop version of Construct 3 under an MIT license once Construct 4 eventually comes out?By cutting out cloud saves, remote previews, and cloud build exports, it wouldn't cost Scirra a single penny in server fees. It would preserve Construct 3 forever as a legendary free tool for students and hobbyists, while your main business completely shifts to focusing on paid subscriptions for Construct 4.

  • I really love Construct 3. The visual event sheet system is incredibly clean, and it is easily one of the fastest tools for prototyping 2D game concepts. However, the current limitations on the free tier make it very difficult for students, hobbyists, and young creators to learn or finish projects. I highly recommend that Scirra considers a dual-licensing model, similar to an MIT license for non-commercial use. Making the entire software 100% free for entirely non-commercial games would change everything. Specifically, they should allow unlimited events, full access to all features, free exporting to all platforms (including Windows), and completely free use of asset store items, as long as the project is not making money. Under this model, developers would only be required to pay for a professional subscription and pay the asset creators if they decide to sell or monetize their games commercially. Opening it up this way for non-commercial hobbyists would cause an explosion of new users and make Construct 3 the ultimate tool for the next generation of game developers.

  • 4 posts