I'm learning Construct and would like to build a small life simulation game inspired by the charm of Nintendo titles such as Tomodachi Life. My goal isn't to copy the original game, but to create an original prototype with similar social mechanics.
I'm looking for advice on a few things:
What's the best way to manage NPC relationships and personalities?
How would you organize dialogue events between multiple characters?
Is it better to use a global event sheet or separate event sheets for different game systems?
Are there any plugins or tutorials for building daily schedules and random events?
What are the best practices for saving player progress in a simulation game?
I also run a Nintendo gaming website, TomodachiLifeROM (https://tomodachiliferom.com/), where I write about Nintendo games and enjoy researching game mechanics. Learning how to recreate similar systems in Construct has been a fun way to improve my game development skills.
I'd appreciate any tips, examples, or beginner-friendly resources from Construct developers. Thanks!