ThorDVI's Forum Posts

  • 4 posts
  • Hi

    I've recently started developing games with html5 platfroms as target, and one I'd like to support is Arkadium (https://www.arkadium.com/). In their FAQ they mention Construct, but I can't find any sdk, or info on how to integrate their sdk into Construct. Has anyone worked with that platform before and can give some insight?

    If they have an SDK, there's a good chance it's as a plugin, and they might not have an SDK, looking into it, I can't find the mention of Construct 3 in their FAQ, or any SDK. I would contact their support about this, because I'm quite lost.

  • > You can round the angle to 45 degrees after the collision.

    > Set angle to round(((angle+360)%360)/45)*45

    How do I understand what angle value to put in the brackets? Or do I need to use some global variable?

    For the bullet, you could do this.

    Set Bullet Angle Of Motion to round(((Self.angle+360)%360)/45)*45

    I'm pretty sure this is what they meant.

  • I'm working on a web-based rhythm game, and some of my terms of use for music says that I can't host it where people can easily download it. Is there an in engine/during export way that makes it so the audio files are encrypted/harder to find? I don't at all condone music piracy so this would be a great way to help prevent that. Sadly, I can't do much with the HTTPS headers that my hosting service provides and I don't really like copyright infringment.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So I noticed a loop that happens because the recurring function doesn't end. How would I make the recurring loop essentially freeze so that this loop doesn't happen?

    If it's an actual loop, you can use a break, or if it's functions going into each other, you can use an index varible to only run the other functions a certain amount of times. You could also use a "Wait for signal"

  • 4 posts