Telyko's Forum Posts

  • Hi rufson what you did is actually amazing. Would you mind getting a little more into details regarding how you make the 3D Camera change its Z Height according to the Mesh of the terrain please? I'm also curious about the game you're working on and if you have manage to add jumping and if so, also how ^^ Thank you

  • seems like it's working! Thanks a lot dop2000

  • +1)) would mean +1 character so I would need to have an exact number of characters all the time? or is it for a paremeter.

    I'll try it right now

  • Hello! I need your help. I've been searching for 2 days and still can't wrap my head around how RegExp works. I've even tried doing some exercices to understand how to use it but it seems so complicated...

    I have a log which I save in a Text value, let's call it TextLog.

    Now the data it contains can be divided in 3 portions who are respectively in bold,italic and underlined. It looks like this

    "Always same text... random text... always same text. Middle of log text beginning with same text always... random text and ends with always same text.Now 3rd section always same text...random text...ends with always same text"

    I only need to keep the Middle portion.

    Which RegExp do I use in Construct 2, RegExMatch? RegExSearch? RegExReplace? and what do I put as values? RegexMatchAt(String, Regex, Flags, Index).

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  • I suggest adding a short video where you film somebody playing your game and having fun with it, or simply a trailer of a few levels! People love seeing things in action! Congrats on the release!

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  • Alright, so it would seem that an increased timescale also increases the moving speed of objects so they end up on obstacles and then get stuck on calculating their new path. I don't know how else to explain the bottleneck and errors I'm seeing on objects when I increase the timescale...

  • Hello Ashley ! I'm having questions regarding the pathfinding behavior and the way it handles calculating paths.

    I have around 50 characters moving around a city with one single type of obstacle. They pause for a random amount of time between each random waypoint they chose. I've made them spawn an item on Pathfinding Failed and if Calculating Pathfinding takes longer than 5 seconds.

    I've noticed that the behavior gets unstable when timescale is increased.

    (More failings to find a path and ultimately no more character moving, as if there was a bottleneck in the way the calculation is done for each character).

    Could you give me/us some information about the way this is handled and any info about increased timescale stability? Thanks in advance!

  • Just in case your Dropbox file gets deleted one day, I'm posting the event view here so that people will still be able to re-create it:

    https://i.imgur.com/cN6Qv0w.jpg

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  • Yup, indeed, that did the trick! Thank you very much for your help!

  • It looks very much like what I was hoping for and so much simpler than the Construct 2 example! I can't test it right now but I'll let you know as soon as I imported it. Thanks!

  • You should give a look at Firebase. It has been acquired by Google. There are some tutorials laying around. I've tried to play with it a little and it works very well. You must use Rex's plugins for it.

    scirra.com/tutorials/5015/getting-started-with-firebase

    scirra.com/tutorials/9500/how-to-use-firebase-realtime-db-in-depth-tutorial

    shatter-box.com/knowledgebase/firebase-sync-data-with-your-construct-2-game

    c2rexplugins.weebly.com/map.html

  • Hello, I've been using C2 for a while now but never had to do this thing so far and I still have trouble understanding how lerp and dt can be combined together....

    What I'm trying to achieve is a zoom in/out with two fingers, by pinching, and it should be smooth. Inertia would be an extra bonus. I've been at it the whole day, looked for examples and outdated unreachable .capx examples... I can't figure it out...

    I know there is a .capx example in Construct 2 but it is not smooth at all and makes for a stuttering zoom... Can you help me?

  • Hi, in order for us to be able to help as efficiently as possible, could you try to make a drawing of what's happening along with some more explanation?

    You can upload your image somewhere like https://imgur.com/upload and then put your image url here between this code :

    [img] [/img][/code:3im4o8ev]