Hello Ashley ! I'm having questions regarding the pathfinding behavior and the way it handles calculating paths.
I have around 50 characters moving around a city with one single type of obstacle. They pause for a random amount of time between each random waypoint they chose. I've made them spawn an item on Pathfinding Failed and if Calculating Pathfinding takes longer than 5 seconds.
I've noticed that the behavior gets unstable when timescale is increased.
(More failings to find a path and ultimately no more character moving, as if there was a bottleneck in the way the calculation is done for each character).
Could you give me/us some information about the way this is handled and any info about increased timescale stability? Thanks in advance!