SubsumerEdu's Forum Posts

  • Hello guys!

    I wanna help in uses of IAP in my game. I have a published game in Google PlayStore. I wanna to know how to put a button that remove the ads. A button that if the user pay all the ads in game are turn off. I've tried a lot of things but nothing work on. And I'm using a subevent for, when the "SemAnuncios = 0" Show de current banner advert. Exactly that way: {"is-c3-clipboard-data":true,"type":"events","items":[{"eventType":"block","conditions":[{"id":"compare-eventvar","objectClass":"System","parameters":{"variable":"SemAnuncios","comparison":0,"value":"0"}}],"actions":[{"id":"show-banner","objectClass":"AnúncioMóvel"}]}]}.

    Any sugestions?

  • Hi guys,

    I need help with my game. I've noticed a lot of "freeze" (loading spike) whenever I switch between layouts. Do you guys have some tips for me? Any tip will be nice; my game is for mobile and is a 2D memory game, so it must be "light" (and really it's).

    Thanks for now.

  • Hi guys. I wanna help to put a system on my game in Construct 3. I have a memory game, and it has 20 phases; I want a system to put just 3 phases for free and a IAP for unlocked all by paying. My game is on Google Play. I now somethings, like the ID and create the IAP on Play Console, but I can't put the logic on the C3.

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  • this is so bizarre...

    I changed the version number in C3 of the app that is live in Console with ads showing and uploaded it as a new production release. I got the error. when I inspect the permission details, I can see AD ID and AD Services permissions:

    I then opened the previous release that didn't have ads, added the MobileAdvert plugin to the project, and then uploaded as a new release, and got the same error.

    I guess I'll just click RELEASE WITHOUT PERMISSION.

    Anybody have any idea why this might be happening?

    I had the same thing; I'll try publishing with the error. Did you tried it?

  • Hello guys! Please help me to test my game built in Construc 3 on PlayStore. I need 12 users testing about 14 days, and it's being dificult to me. I will put on the forms that I can send the link's test.

    Forms: forms.gle/J7eLfDvvCNnd5zUc9

    Tagged:

  • Hello guys. My doubt is about how can I put a system of stars at my memory game. There are phases on the game and I wanna that the players gain stars (three max) acoording to their matched cards.

  • Okays. I'll try it. Thanks for you speed response!

  • I just did this tutorial: construct.net/en/tutorials/creating-memory-match-game-148, and it's so good, but so long and exhausting. I tried to do and did sometimes, but my memory game is long and has so many phases. There is some way, with JavaScript, to do that logic easier?

  • I saw this video: youtube.com/watch but I could not understand everything, I know how to mute the sounds that are playing in the current layout, but I wanna this to every musics in the game. The comments of this video said someways to do that, even I tried and do not success. Help me guys!

  • Could be an event sheet problem. The layout needs to read from an event sheet, did you assign it the correct event sheet in properties?

    Yes I did it. I gonna try remake all the process to every phase, maybe it will fix out.

  • I want help to fix a problem. I just saw this tutorial: construct.net/en/tutorials/creating-memory-match-game-148 It's perfect, I did all of it, but I need to reply this logic in my 3 layouts (or phases). The variables are global, so they are mixed and of all it. I have trying but nothing worked. Each phase of my game has different cards, I just did replace in the others on "CardFace". Help pleasee.

  • dop2000 so much thanks. I didn't see you reply in the other topic, sorry. thanks thanks thanks!!!!

  • Hi everyone!

    I'm currently working on a project in Construct 3 and I need help creating the logic for a Memory Game (also known as "Match Pairs" or "Concentration").

    What I'm looking for is not a ready-made template — I know there’s a default one in Construct 3, but I want to understand how it works so I can adapt the logic to my own game.

    Specifically, I’d like help with:

    How to randomly generate and display pairs of cards.

    How to do the matching logic and destroy them after.

    How to keep track of selected cards and compare them.

    If someone could explain the core logic either using Event Sheets or with JavaScript, that would be really helpful. I really want to learn the process so I can build it myself and integrate it into my current project.

    Any tips, ideas, or step-by-step explanation would be greatly appreciated!

    Thanks in advance!

  • I already have the cards, the layouts, and all of this. But I can't choose the cards that be the pair, and I can't destroy the cards when they matchup. I saw something like using arrays, global variables etc. But I need help, please somebody teach me!

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