Subjunctive's Forum Posts

  • 6 posts
  • (Apologies for the Ali-esque hyperbole but it is rather good.)

    After taking the decision to pull out of the February Next Fest and push the release date back to Q3, I've been hard at work bringing the game up to a higher standard. Many interesting features that were languishing on the "Nice Idea" pile have been dusted off and added in to the game; I've started replacing all of the music - and many of the sound effects - with original compositions and recordings, and the whole game's been debugged and polished to within an inch of its life.

    The updated demo includes most of the new features and is available on Steam now!

    Popularity

    • The rules around gaining and losing Popularity Stars have been overhauled. Boxers can no longer take stars from less popular opponents.
    • There are new animations for losing or gaining a star.
    • If you throw in the towel, the opponent boxer will gain a star from your boxer. This is in addition to the star your boxer will lose according to the normal rules.

    Referee

    • There's a Referee! He has attractive bouncy hair!
    • Huge thanks to artist Ozan, who designed and animated him in double-quick time so I could include him in the Next Fest... (which turned out to be an unnecessary rush)

    Music and SFX

    • All music will now be original and created specially for the game.
    • The demo only requires 4 pieces of music (one entrance music track, one for losing a match, and BGM for the main menu and shop). I'm still working on the other nine.
    • All of the music is written and performed by Ian Williams / Television Of Cruelty. It'll be available as an OST in the future.
    • Ian created all voice-based SFX (including the referee and crowd sounds).

    Other additions/changes

    • Added the Card Girl
    • A good Trainer can now add Coaching Points between rounds
    • Detailed audio settings
    • Permanent Strength loss (if Strength loss from a match is greater than 25%)
    • Boxer stats on Match screen
    • Introduced the Premium Cognitive Recovery Programme
    • Newly refurbished Shop
    • New ways to shout at your boxer when he gets knocked down
    • Beginner Guidance is disabled after a match but can be switched back on again
    • More tips and help text
    • Lots (yes, lots!) of bug fixes and balancing tweaks

    I really hope you enjoy the new demo. Please don't forget to wishlist the game on Steam! Planned release date is Q3 2026 (sometime after the June Next fest).

    Tagged:

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  • Hi all - hoping someone can help.

    I'm creating a Linux build of my game for the Steam Deck (because WebView2 obviously won't install) and it works really well, except for the fact that Steam achievements don't trigger. They trigger fine on the Windows version of the game on Steam.

    I'm using the Steamworks plugin.

    Has anyone else had this problem? I suspect it's a Linux permissions thing but I don't have a Linux machine where I can extract the zip file so have to extract on Windows.

    Any insights gratefully received! Thanks.

    Tagged:

  • Hi - has anyone managed to get a Linux build up and running on Steam so that their game works on the Steam Deck?

    I'm using the SteamPipe GUI and I'm concerned about losing my Linux permissions when I export to Steam.Also, I'm a bit hazy on adding a Linux depot to my existing Win build. (I know there are Steam tutourials on this but haven't found any that are particularly clear on the subject.)

    Any advice gratefully received.

  • Hi all - hope you're all having a great weekend.

    I started using C3 in March this year and today I completed the Steam trailer for my new game, The Comeback King. I'm aiming for release in early 2026 and it should be Steam wishlist-ready in the next few days.

    youtu.be/7XtbuuRpSrI

  • OK, thanks. My problem wasn’t really with the instantiation of new objects but how I’d be able to reference them from an Event sheet. I had tried a Family before but, after your suggestion, I had another go and obviously I got it right this time because it’s now doing what I wanted.

    I’ve been going through tutorials but, even though they’re very good, they don’t cover every aspect.

  • Hi all,

    N00b here, trying to understand what seems like a pretty trivial problem...

    I want to base a Sprite on one of a number of other Sprites at the start of a level. Here's some pseudo-code that hopefully explains:

    Start of level

    Generate random number (1 or 2)

    If number is 1, Enemy_Sprite should be a zombie

    If number is 2, Enemy_Sprite should be a werewolf

    What I've tried to do is have Sprites for the 2 possibilties in the layout (along with thheir animations and other props), then assign one of them (as an object instance) to Enemy_Sprite. It's Enemy_Sprite that I refer to in the Event sheet.

    Hope this explains. Happy to give further info if you need it - and thanks in anticipation. :)

  • 6 posts