StainedFluff's Forum Posts

  • I used the latest beta

  • I tested it on my pc which has Bazzite, and on my laptop which has pop_os. I've also tested Firefox, and Chrome. All of them failed.

  • After further testing, this issue only appears on Linux

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  • After testing unfortunately, it fails to authenticate due to the issue that I have described before.

  • Google's OAuth has multiple client id types, all for different types of hardware.

  • My game is supposed to be available on both desktop, and android. I want to use OAuth for an easy log in, the problem is that construct only accepts one client id, while I need multiple to use OAuth on all platforms.

  • Oh my project did use a fixed refresh rate! I'll try without.

  • When playing my game exported on Cordova my game runs 60 fps, but still stutters?? This doesn't happen on pc. Is this a bug, or is there any way to fix this?

  • Whenever I set my framerate mode to unlimited, the game is able to achieve ~800 frames, and never drops bellow 60, but whenever I set the framerate fixed to 60fps (my monitors refresh rate) the game's fps can drop to 40 fps when switching to a "heavy layout", and sometimes drops to ~58 fps whenever I do certain stuff. Why is this, and how do I fix this?

  • Thank you so much! I got it working, but I have one more question. I have "use mouse input" turned off, because I want to publish both on mobile, and on pc. was there any point to what I was doing before?

  • Okay, I am so sorry to bother you once again, but I am having issues with applying the example onto my project. The problem is that my project's resolution is way smaller, and adaptive. (210x90 max, 120x90 min) The Object that I'm trying to move is 210x120 in size. Another problem is that my project has both mouse, and touch support, meaning it wouldn't work on a pc export. also I'd like to move the object in both axes.

    I know that I am asking for too much, but would you be kind enough to help me figure these issues out, please?

  • This is exactly what I needed, thank you so much!

  • This isn't exactly what I'm looking for. I meant a menu similar to the android clock app, where the list of alarms will slide down if you swipe and your finger is removed.

  • In most games, after interacting with a UI element that is able to be dragged on the screen, it keeps the momentum and slightly slides. It is an effect that I wish to achieve, but I don't know how to. I use the drag & drop behavior to make draggable UI elements. (lists for example)