SoldjahBoy's Forum Posts

  • So far it's about 50/50 :/

    Notably, she is skinny on purpose. It will tie in with other characters and graphical style. Everything will be elongated and ultra thin... kind of going for a "stylized" look to things. Since I was struggling to come up with a unique "theme" I decided to go for a more unique art direction.

    Also, the detail will be scalable. I want something that looks good when sized down, but also want something that still looks detailed in a HD view. I plan on using layer zoom a lot which may be focused right on the character close-up, but will need to pan back to allow more viewport area.

    Cheers for the crit so far. I guess I'm just trying to figure out if a more "cartoony" look is better than a "comic book" look.

    ~Sol

  • Give number one a chin.

    Yeah more details like that.

    Less details like the gun in number two.

    Im guessing your gonna do frames, cause a bones system just wont work with a side perspective.

    Frames, with bones... both actually

    There will be side frame, 3/4 frame, front frame, and maybe a back frame...

    Each frame will have bones.

    But yes, style 1 will be more detailed if that's the way it ends up heading. Cheers for the input

    ~Sol

  • VPN = Virtual Private Netowrk

    Think local area netowrk (LAN)... but over the internet.

    You can browse my personal shares which include but is not limited ot:

    • 600gb of BluRay movies
    • 200Gb of Div Rips
    • 300Gb of TV Shows and series
    • 250Gb of music videos
    • 150Gb of MPs
    • 150Gb of images
    • 600Gb of ISO images (games, apps, etc)

    PLUS, you can play games over LAN as if the person was sitting at a PC next to you.

    Awesome.

    ~Sol

  • Been meaning to make a tutorial for certain people who are in my Leaf list.

    There are a few things you need to do in order to get the VPN adapter to function correctly.

    These instructions are for Windows 7 users. Vista and XP may differ.

    1. Order the network adapter to be primary after installing the VPN software.

    • Open your Network and Sharing Centre
    • Click on Change Adapter Settings
    • Press ALT
    • You will see a menu now that you didn't see before....
    • Go to Advanced, then Advanced Settings
    • Order the VPN network adapter (Leaf, Hamachi, etc) to the top

    2. In Windows 7, ordering the network adapter doesn't totally fix the order in which windows chooses to use the adapter. It's annoying. To fix this open a command prompt (START > little typing box > cmd (enter)

    • Type "route print"
    • Check the order of network adapter in first category. Should be at top if you followed step 1 correctly)
    • Notice that the metric interval in category 2 for each netowrk device. Make note of the number for the VPN network IP address (usually 5.0.0.0). If it is not the lowest number, go to step 3. If it is the lowest number then you are done.

    3. Open your TCP/IP v4 settings (where you specify IP address and DNS settings) and click ADVANCED.

    • Down the bottom of the page you will see a thing called Metric Interval.
    • Untick AUTOMATIC
    • Put in the number "1"
    • On some computers if you are using Hamachi this will stop your network from working at all, this is why I use Leaf instead even though it's not as good as Hamachi.
    • now do a "route print"
    • The metric interval should be 1st in the list.

    Everything should now work properly.

    If it doesn't or you do not get the expected results, let me know

    ~Sol

  • True true.

    I was going for more of an overall opinion, based on things like resize ability, and general likeableness.

    If I cleaned up Style1 more, it would just look nicer.

    I guess what I am asking for is which one you think would make a better sprite and atmosphere for a chain of characters.

    ~Sol

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  • Hahaha well that doesn't help... well it sort of does.

    Thanks

    ~Sol

  • <img src="http://dl.dropbox.com/u/604141/My%20Artwork/character-styles-copy.png">

    I drew these while in chat.

    Which one do you like better and why?

    Participation is voluntary... maybe.

    ~Sol

  • Looks nice and clean, love the smooth animations.

    I'm taking a wild guess that this is a game based on the Cube movie?

    If so, that would be cool... but we all know how to solve the game if you watch the movie! xD

    ~Sol

  • I made loads of icons ages ago, but they never got used for reasons of, something... I forgetted.

    I went to look for them at this point in the post, but I can't even find them now. 9Tb of crap, you tend to forget where things are when you don't maintain it often enough.

    ~Sol

  • Awesome game with a great atmosphere! Ran just fine on my laptop.

    Also...

    > WONDERFUL!! I found a cap =))) Now I can stop wallowing in my noobishness on everything covered here! Thank you so much. I needed this badly.

    >

    Perhaps there should be a real DL section for tutorials and example files? It can get somewhat annoying having to DL from links found in a forum. (For example, anyone ever heard of SFGHQ? I learned MMF solely from the tuts section there.)

    Blame me for that, sorry...

    I put my hand up to make a download database for stuff like this ages ago, but I kind of ended up not having the time... mainly due to the job I had (which was rather flexible) ending up going down the drain.

    Also, the site popularity got pretty out of control pretty fast I there was no way one man could keep up with it.

    Maybe we can try to put something together if enough people are willing to help, though we have to decide if it's even worth it since most people are so helpful here any problems are usually fixed/helped with.

    ~Sol

  • I've been working on a game on and off for over 18 months now... maybe closer to 2 years.

    I am nowhere near done.

    It looks like the project may be morphing into something else...

    Things happen... real life mainly. I recommend working on smaller modular projects to learn the basics of what you want to achieve. As lucid said, start with a simple swordplay game, then later on use the same mechanics and even the same events to make it into a single level game.

    As it turns out, the last 3-5 small "test" projects I have worked on are (for the most part) getting all thrown into a virtual blender and smooshed into a jello mould, to become something I have never been more scared of.

    I guess if you start small it will/may end up big... if you start big it will almost always die before it's even medium sized.

    ~Sol

  • Basically port forwarding on either given IP ranges, or open completely will bypass any port blocks. Firewall may need to be adjusted as well...

    Also route table may need to be adjusted depending on how the trafficking is set up.

    If you go with a VPN for testing purposes (selected audience of testers for example) then you may need to manually set metric intervals in order to get the connection working properly.

    There are numerous ways to make it work.

    ~Sol

  • The best 3d rendering software i would say is daz3d , Its freeware and you get all the base characters to download for free.It uses mocap bvh files in which you can animate and then render the animations to separate png files.

    Cant' model in Daz... well not easily anyway, but it's fun to play with and get an idea how 3D works.

    I prefer Zbrush myself since it lends itself more to the sketch artist in the way it models. Having said that, the program certainly has its limitations and you can really only go so far with it if you plan on any post production stuff like animation. You can however export your creation in Zbrush to something like Maya or 3DSMax to rig and animate it.

    ~Sol