SDG123's Forum Posts

  • 7 posts
  • The plugin costs money, I can't really afford to spend money on stuff, I don't live in a very rich country, I would prefer something free, like the one I already use.

  • Hi! I added AdMob ads to my app. When the app starts, I want an interstitial ad to appear. If the ad doesn’t load within 5 seconds, the game should start automatically. Alternatively, the game should start right after the user closes or clicks the ad.

    I also enabled the GDPR message option in AdMob. The first issue is that the GDPR message appears over the ad, so by the time the user accepts the consent, the ad has already disappeared in the background.

    The second issue is that the GDPR consent message appears every time I open the app. Even if I accept it, play the game, close it, and reopen it, the message shows up again. How can I make the app remember if a user has already accepted or not?

    I have 2 app, one calendar and one quiz game, i will put the calendar google link:

    play.google.com/store/apps/details

  • SDG123 Here is a version with smooth movement:

    https://www.dropbox.com/scl/fi/dq9jc5gguffa5dtykv3s1/MoveDice2.c3p?rlkey=ld474bva69cp7nvg93iivnveb&st=b5tb2w81&dl=0

    I managed to make it work as I wanted, thanks to you, but I can't get the multiplayer to work at all. I can't even manage to add two buttons for testing and press them to show some messages to confirm that the multiplayer is working. I'm completely stuck here. I tried looking for tutorials online, but I didn't really understand much from them. I wanted to create that multiplayer with host, peer-to-peer, but without any results.

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  • Wow, it looks great, I was just about to write here what I tried to do, but once again I ran into the same problem, with the pawn getting stuck on the square with traps. And then I saw this comment, I tested what you did, it's awesome. I'll take a closer look at it and try to edit it to fit my needs, of course, I'm probably going to complicate things again, as you can see :)) It's only been 7 days since I started using this program, Construct 3, so I still have a lot to learn. Thank you so much for your help.

  • I managed to do it, thank you! It looks like there's much less code, and it works very well. Now, let's see how many years it will take me to redo everything from the other code, from animations to moving across each square, turning when necessary, adding sound, etc. But thank you very much for your help, I hope I can manage to redo everything.

  • Hi, thank you, but i did the same as you, identically, but for me, the pawn doesn't move after I press the dice. I noticed that for you, at Cell, for id and posAdjust, it says (multiple), but I can only set it to 0 or any other number.

  • Hello, I've been struggling for a week trying to implement this trap system in the game. I managed to get it working to some extent, but for the past few days, I've been banging my head trying to solve this pawn animation problem, and I just can’t seem to figure it out. I think I've been spending around 3-4 hours a day on this, but without any success.

    I'll give an example with the only trap I currently have. When the pawn reaches position 5, it should move back 3 tiles. (Don't associate the position with the tile number in the game; position 5 actually means tile number 4).

    When the pawn lands on that tile (tile 4), it should go back to tile 1. However, instead of doing that, it continues to tile 5, then goes back to tile 4, and then to tile 3. Basically, out of the 3 moves it should make backward, one of them actually moves backward, but the other two move forward.

    I should mention that the pawn’s position is correctly tracked and updated. When it reaches tile 4, the position updates to 2 (meaning tile 1), but the animation goes haywire.

    I will attach images and videos, and if necessary, you can ask me for the entire code or the game itself. It doesn't matter what you need, I just want to get this resolved.

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  • 7 posts