Can anyone help with these issues?
1) 8 direction occasionally randomly stops just before wall, leaving a visible gap. The player will expect to stop at the wall every time
2) Similar with platformer. Moving left or right, sometimes the player stops short of the wall.
I've tried everything, adjusting hit boxes, turning pixel rounding on and off, changing acceleration and deceleration, and events to move the player one more pixel--also google and searching similar topics on this forum. Nothing seems to get it to work smoothly every time.
I think pixel rounding setting may help with the platformer walls somewhat. But can't figure out what to do for 8 direction. And I am still not sure what to do for platformers.
Is there any definitive help on these issues.