quackgyver's Forum Posts

  • So why am I having such immense issues sending/receiving basic messages?

    I feel like I've tried everything ranging from using different browsers to creating various capx examples, and the only time it works is when I've had two connected clients running on a local computer.

    How can I troubleshoot this?

  • I thought the entire idea behind the Multiplayer object was that it's supposed to go through web ports that are already open, but I'm having huge issues getting my client to send and receive messages.

    Are my events somehow wrong?

    I can connect, log in and join the room just fine, but it just won't show any messages whatsoever.

  • Nothing happens when I select these options.

    Does anyone know why and/or how to get them to work?

    Thanks.

  • It was moved to the Platform Info object.

    I noticed, thanks. I'm currently on beta.

    However, it still seems to be missing the ability to check for whether the user is on a browser. Right now I'm checking for whether "NWjs" appears in the UserAgent string, and that feels sort of hackish.

  • Has anyone been having issues with randomly disappearing events?

    About every 20 times that I load my project, I notice that big chunks of events are missing, and I have to reprogram them again to fix the holes in the programming.

    I've been using Construct since Classic, and I've never experienced this before.

    Anyone else?

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  • When exporting to NWjs, I frequently get "Unable to save export to disk, this build will not be available in the export manager past the end of this session. Your storage quota may be full. Try freeing up storage space on your device."

    What does this error mean? What is happening?

    Thanks in advance!

  • I'm trying to locate the user's roaming directory, and for some reason NWjs.UserFolder returns an incomplete path that lacks the drive that the folder is located in.

    What's the intended way of solving this?

  • Awesome. This helped. Thanks a lot!

  • Alright, that's good.

    How long does it usually take for beta releases to go stable?

    Thanks.

  • I've always used this to determine what type of build that the player is running on, which in turn is used to select an appropriate storage method with appropriate fallbacks.

    This is really important to me, so is there an alternative that doesn't involve manually changing the code for each build?

  • That's a big shame.

    What's the alternative? Because as I see it there's no way of determining which storage method to use if we can't determine which type of build that the user is running.

  • Can you post a screen-shot?

    Do you have platform behavior on the sprite in question?

    I'm not talking about the platformer behavior. I'm talking about the "is on platform" condition under "system".

  • The "is on platform" option is nowhere to be found in my editor despite the fact that it's mentioned in the manual.

    I have a paid license and am currently logged in.

    Thanks.

  • I'm using a SpriteFont object that says "Loading" in my loader layout.

    Then I use "On loader layout complete" to go to the next frame.

    The problem I'm encountering is that the "Loading" text isn't unloading, and carries over to the next frame.

    I just started the project so there's nothing else going on.

    How do I fix this?

  • That worked, thanks.