q3olegka's Forum Posts

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  • About a year ago in the trailer you showed not bad technical capabilities of the spriter 2, but at the moment it is actually empty. It's a shame that you promised a demo version last year, but we got a super alpha version.

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  • waiting for a response from Ashley once again

  • I have never done myself but isn’t it just like touch

    No. It's not.

    Try it yourself

  • waiting for a response from Ashley

  • No, I can not take the gamepad index that was connected or disconnected

  • Anyone?

    If this cannot be implemented by means of C3, is it possible in the future to get this option in the next updates?

  • How can I understand which of the gamepads has been disconnected?

    If a player disconnects from the game, then I must remove all the sprites associated with the index of this player (gamepad). But how to find out which of the four(gamepads count) indexes was disabled?

    It seems to me that the inability to get a gamepad index creates problems :(

  • Ashley

    corrected

  • What if in the project I need to interact with invisible and at the same time with visible objects? As I understand it, if in the touch plugin I put ignore invisible objects, then the whole system collapses?

    Everything that you wrote can really be done in events. And the meaning then? Let it be better not to bother their with this and concentrate on fixing bugs, and add really the necessary functionality in C3, which cannot be recreated in the code, such as offset for the tilebackground

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  • Hi. I can't find statistics on the number of sales of small games on Xbox. Maybe someone on this forum has experience in the placement games, or he knows the statistics, please share.

  • For the engine to be finished, first you need to find all the errors, and most of the engine errors are searched by users themselves, so I do not think that various tests are bad for the development of the engine

  • Phacanu

    but with what to compare this test?