purplemonkey Cool Idea! Would maps be shareable with other players?
Thanks! Yup, the plan is to make levels fully shareable if I find time to keep working on this project.
A Mario Maker-like experiment
Soooo, did anyone find a solution to this issue?
I almost got it working using abs(cos(object.Angle))*height however cosine only works for half of the quadrant, I guess?
Any math genius out there willing to take a stab at this?
Develop games in your browser. Powerful, performant & highly capable.
Hi Ruskul,
Have you looked into "Mouse Lock v0.5" plugin by TiAm ?
It worked well for both Prominent 's and my FPS experiments
If you're going to download this plugin, be sure to update runtime.js with the fix provided by McKack below.
tecbug TiAm I had that same error message with NW.js. At line 440 in runtime.js I just commented out everything like this: /*document.pointerLockElement = document.pointerLockElement || commenting out the above line makes this work as intended. Don't know why. document["mozPointerLockElement"] || document["webkitPointerLockElement"];*/[/code:2p08h9k5] This also fixed the problem I had with "Mouse is currently locked" condition. A couple of lines above in the runtime.js file it actually says "//the below isn't working. Commented out for now." Was it supposed to be commented out and was just forgotten? Haven't noticed any issues so far after doing that.
tecbug TiAm
I had that same error message with NW.js. At line 440 in runtime.js I just commented out everything like this:
/*document.pointerLockElement = document.pointerLockElement || commenting out the above line makes this work as intended. Don't know why. document["mozPointerLockElement"] || document["webkitPointerLockElement"];*/[/code:2p08h9k5] This also fixed the problem I had with "Mouse is currently locked" condition. A couple of lines above in the runtime.js file it actually says "//the below isn't working. Commented out for now." Was it supposed to be commented out and was just forgotten? Haven't noticed any issues so far after doing that.
I hope this behaviour gets some updates too. Current issue: The shake behaviour affects globally to any objects with this behaviour when either is triggered. Request: Triggering by individual instances.
I hope this behaviour gets some updates too.
Current issue:
The shake behaviour affects globally to any objects with this behaviour when either is triggered.
Request:
Triggering by individual instances.
Yup, solving this little issue would make this behavior very usable!
chrisbrobs - Still does that texture stretching error after it rotates once
Same here.
This one works fine on my end http://gigatron3k.free.fr/html5/C2/FX/sph/
I just tried it and can confirm that everything is working as advertised on my end.
purplemonkey delgado justifun I'm still working on a solution. Have a look at the following - https://dl.dropboxusercontent.com/u/22173473/Rotatingsphere.rar Gigatron helped me with the above code, so it might render better? Let me know if it works ?
purplemonkey
delgado
justifun
I'm still working on a solution.
Have a look at the following -
https://dl.dropboxusercontent.com/u/22173473/Rotatingsphere.rar
Gigatron helped me with the above code, so it might render better?
Let me know if it works ?
I'm getting the same issues as the last one. It's like the UV is not repeating? :/
purplemonkey I have put a link to a new version in the first post..let me know if it works ?
I have put a link to a new version in the first post..let me know if it works ?
Thank you for taking your time and looking into this. I tried the new version and it didn't work
Yeah this doesn't seem to be working for me either and I haven't really experienced any issues with other effects/plugins/behaviours. I wonder why it only works for some people?
Does this mean you can make 3d games easily?
It's not all that optimal at the moment since the C2 editor doesn't support 3D. However because most of the basic 3D features are working properly and the fact that you can use the visual scripting of C2 that you normally would, I'd say it's pretty easy to make 3D games in general with this plugin. We just need more support and more features!
Hello, i recently purchased one important plugin for my Construct 2 and got some problems: when i paid for it nobody tells me how i can obtain it, so i still wondering where i could get it?
You should be getting an email from "davioware.com" with a link to a download site. You might want to check your spam folder if you haven't received an email yet.
Zebbi , You'll need to do these things first: and this:
Zebbi ,
You'll need to do these things first:
and this:
Thank you for these fixes, Alex. I must have missed them before!
QuaziGNRLnose If you're still working on this, I would also recommend you looking into cloth ( http://threejs.org/examples/#webgl_animation_cloth) :')
Has anyone figured out how to get shaders working yet? I think I remember QuaziGNRLnose saying something like it's not fully implemented but it should still kind of be working, or am I misremembering, perhaps?
QuaziGNRLnose If you're still working on this plugin, I strongly recommend working on getting shaders working because that would be ever so sweet.