pumacap's Forum Posts

  • Hello,

    Want to start by saying that I think Construct 3 is a good software. However, with this most recent update the program demands considerably higher performance. With 16 GB ram I can barely make the program open a window in the event sheet to add new events or actions. Before the update it worked alright.

    Best regards,

  • Hello,

    It's the issue that igortyhon answered about. But okay, then I understand better how this works.

    Thanks for the help!

  • Hello,

    It seems like I can't turn off and on checks for mouse click like I would any other code.

    Let's say you have a variable that if its value is true a segment of code should run and if false it shouldn't. It seems to be that any mouse click triggers in the code runs independent of the variable value, being inactive but taking up performance as if they were active.

    Does anyone have a solution for this?

    Thanks!

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  • Thank you so much.

    One more thing regarding the change from export with nw.js to webview2 is that when the player clicks a lot with the mouse, the game starts to lag heavily. Is this something other people who have changed to webview2 have reported about also? Can it be fixed?

  • Hello,

    How can I write the content of a dictionary to a text file (savefile for Steam cloud) when using webview2 export? I used to do this with nw.js plugin.

    Thanks!

  • Thank you for this reply.

    Another thing is that I'm using the nw.js plugin to load data from save file and write data to save file. I guess this will not work if I export with webview2?

  • Hello,

    Is there any way to export my game as nw.js in Construct 3 version R458.2?

    I don't think export with windows webview2 will work for me because in the exported folder json files are directly available for the user to edit and the kind of game I'm building is not meant for this to be easily accessible.

    Also I don't know if I can just drop the files from the windows webview2 export to the SteamPipeGUI for upload of the game to Steam, as I have done when exporting using nw.js?

    Thank you!

  • Hi,

    I have a pathfind behaviour for the player which allows the player to mouse click on the ground to walk to the spot clicked on. However, after some runtime the pathfinding stops working, seemingly on random.

    Does anyone here have experience with this issue?

  • Hi,

    I am using the greenworks 0.89.0 version, have added achievements in my Construct 3 game as well as added these same achievements, under the same names, at my Steamworks page, and I am exporting the game using NW.Js version 0.89.0. Also I am using Steamworks SDK 1.60.

    However, when testing the game via Steam, achievements are not working.

    Do I have to import Steamworks SDK files to my Construct 3 project before exporting the game?

    Also I have tried using greengrinds plugin, but this will result in the game not starting, only showing a black screen.

  • Hi,

    Only about one of four times that I save my project the save goes through. The other times I get the message "this website is not responding" followed by "out of memory".

    Does this have to do with the strength of my computer or does someone have experience with this and knows a solution to it? My save file is around 130 MB.

    Best regards,

  • Hi,

    Yes, I can see the file being created. I will look into your suggestion. Thank you for the help!

  • Hi,

    Please see below. I had done some changes, and in the images the read and save location are not the same, but in my exported NWjs game file, the locations are the same, being NWjs.UserFolder & "savefile.json"

  • Hi,

    I have tried both NWjs readfile command and AJAX request file command to read data back into my dictionary but without success. Writing the dictionary content to json file using NWjs write works however.

    What could be the problem here, that I can write the data but not retrieve it?

  • Hi dop2000,

    Thank you so much for your reply. Your suggestion is included in things I have tested and unfortunately it does not solve the problem.

  • Hi,

    I have this problem where the player moves after that it has arrived to its new position after a "set position to"-event, e.g. on player overlapping object X, set player position to x,y.

    I use 4-direciton movement for the player and have played around with disabling brick movement, set movement speed to 0, etc, to make the player stand still when it arrives to its new direction. But it is not working. Depending on the attempted stop movement actions used, the player will either move one tile or try to find its way back to the position it was moved from.

    Input on how to solve this problem would be much appreciated.