pumacap's Forum Posts

  • Alright, thank you for the help.

  • Thank you. But I just get it displaying the text "[color=Orange]Hello![/color]".

    I'm using the text input object and not text object by the way, if there has been a mix up here.

  • Hello,

    Thank you for your quick reply. I tried it but I don't get it to work. Would you mind typing the command out for an example word/text?

  • Hello,

    Is there any way to add the condition that a certain message in the text input object should be displayed in another color? All I can achieve as for now is to change the text color for the text input object as a whole.

  • Hello,

    Want to start by saying that I think Construct 3 is a good software. However, with this most recent update the program demands considerably higher performance. With 16 GB ram I can barely make the program open a window in the event sheet to add new events or actions. Before the update it worked alright.

    Best regards,

  • Hello,

    It's the issue that igortyhon answered about. But okay, then I understand better how this works.

    Thanks for the help!

  • Hello,

    It seems like I can't turn off and on checks for mouse click like I would any other code.

    Let's say you have a variable that if its value is true a segment of code should run and if false it shouldn't. It seems to be that any mouse click triggers in the code runs independent of the variable value, being inactive but taking up performance as if they were active.

    Does anyone have a solution for this?

    Thanks!

  • Thank you so much.

    One more thing regarding the change from export with nw.js to webview2 is that when the player clicks a lot with the mouse, the game starts to lag heavily. Is this something other people who have changed to webview2 have reported about also? Can it be fixed?

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  • Hello,

    How can I write the content of a dictionary to a text file (savefile for Steam cloud) when using webview2 export? I used to do this with nw.js plugin.

    Thanks!

  • Thank you for this reply.

    Another thing is that I'm using the nw.js plugin to load data from save file and write data to save file. I guess this will not work if I export with webview2?

  • Hello,

    Is there any way to export my game as nw.js in Construct 3 version R458.2?

    I don't think export with windows webview2 will work for me because in the exported folder json files are directly available for the user to edit and the kind of game I'm building is not meant for this to be easily accessible.

    Also I don't know if I can just drop the files from the windows webview2 export to the SteamPipeGUI for upload of the game to Steam, as I have done when exporting using nw.js?

    Thank you!

  • Hi,

    I have a pathfind behaviour for the player which allows the player to mouse click on the ground to walk to the spot clicked on. However, after some runtime the pathfinding stops working, seemingly on random.

    Does anyone here have experience with this issue?

  • Hi,

    I am using the greenworks 0.89.0 version, have added achievements in my Construct 3 game as well as added these same achievements, under the same names, at my Steamworks page, and I am exporting the game using NW.Js version 0.89.0. Also I am using Steamworks SDK 1.60.

    However, when testing the game via Steam, achievements are not working.

    Do I have to import Steamworks SDK files to my Construct 3 project before exporting the game?

    Also I have tried using greengrinds plugin, but this will result in the game not starting, only showing a black screen.

  • Hi,

    Only about one of four times that I save my project the save goes through. The other times I get the message "this website is not responding" followed by "out of memory".

    Does this have to do with the strength of my computer or does someone have experience with this and knows a solution to it? My save file is around 130 MB.

    Best regards,

  • Hi,

    Yes, I can see the file being created. I will look into your suggestion. Thank you for the help!