oosyrag's Forum Posts

  • Did you have a version with the third item set up? It sounds like it should work. I could take a look and check what you did if you don't mind uploading that version.

    The tricky part might be in event 7. Add a for each (family) items, to add all 3 (or more) items to the colliding items list.

    However (IMO), drag and drop isn't the greatest system for 3+ item combinations. With drag and drop, mechanically a user is interacting with 2 things, the dragged item and the target.

    I think crafting slots would be more suitable if you want bigger combinations, or click /select to add to a list, then combine/cancel. It gets more complicated when having more than 2 items.

    Edit: An alternative option is to have a the third item combine with the result of the first two, which could keep things much simpler, but may or may not work depending on your design goals.

  • Is your timer hidden by anything? Also make sure the correct event sheet is linked to the correct layout.

    Otherwise, there isn't enough information to help without seeing what you did.

  • Rotate your sprite image 180 degrees in the animations editor. 0 degrees is to the right, things should point right.

  • Assuming your json is already parsed and loaded into memory (are you able to get other values from it?), maybe you have a path or syntax problem. Can you post the json file?

  • Afaik this is one of the major limitations of working with JavaScript and a browser wrapper and by extension construct. I wouldn't expect it to go away anytime soon.

  • Don't use the solid behavior.

    Set the ball bullet angle and velocity on collision with player. You can get the angle from the player to the ball with angle(player.x, player.y, ball.x, ball.y), which would be the same as the angle the ball gets kicked as well.

    Every tick, reduce the velocity of the ball towards 0.

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  • So... what's wrong?

    The event sheet runs from top to bottom. If actions in the first event make conditions in the second true, the second will run as well. Try using the "Else" condition instead.

  • Yes, it is possible. It is not simple. There many rules in chess, and many code libraries already exist for these rules. Making them from scratch is not going to be easy.

    I do not recommend working on anything you can't imagine planning out in your head for anything with a deadline, that you would need to rely on asking random strangers on the internet for the completion of an assignment.

  • Try the set canvas size system action.

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  • The best screen size to develop for is all of them.

    construct.net/en/tutorials/supporting-multiple-screen-17

    I aim to have all aspect ratios between 4:3 and 16:9. Realistically speaking if your design can accommodate those ratios, it can probably already accommodate everything else too.

  • You could try it and find out.

    Nw.js export allows for running on a desktop OS.

    A web export will work if you run a web server on your localhost. If you have web access you could also upload the web export to a website, or even just use remote preview directly from your project.

  • On the other hand, if you were going for pixel style graphics and used a lower viewport resolution and smaller sized sprites to achieve it (along with Fullscreen scaling), you could indeed have significant performance gains.

  • Google says:

    You can’t send emails using JavaScript code alone due to the lack of support for server sockets. For this, you need a server-side language that talks to the SMTP server.

    There are services and solutions to this, such as mailtrap and websockify, but they don't change the fact that you need a hosted service to do the work.