The ability to control Z ordering is quite useful when there is an angled perspective in a game, to better control what objects go on top of or behind other ones in specific situations.
Whether you want or need to use it in your own game of course is completely up to you.
It is indeed a lot of work to have visible, customizable, animated armor for sprites.
The halfway way would be to use a mask or effect to simply color different pieces.
That means it starts loading when your layout starts.
If you're still experiencing pauses during playback, your video is probably too large, or you're playing it when layout starts anyway so it doesn't have any extra time to buffer.
Alternatively you can spawn them all in the same spot (center) and use the move at angle action, with angle increments*loopindex.
Is your autoplay mode set to preload?
Try reducing the bitrate/size/qualitt of your video, it may simply be too large.
If you want to reset a persistent object, just destroy it and recreate it manually.
en.wikipedia.org/wiki/Flood_fill
You don't have to recognize how many of a given tile are on a tilemap. Just increment a counter variable for each tile filled during every iteration of your filling loop to keep track of it yourself.
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construct.net/en/make-games/manuals/construct-3/plugin-reference/iframe
Not 100% sure, but some actions require user input to prevent malicious activity. Sound is one of them, I imagine a browser redirect would be another.
Develop games in your browser. Powerful, performant & highly capable.
Sure you can. That depends on the platform you use to sell the game though, not the platform you use to make the game, so this might not be the right place to ask how to do it.