Sorry I was away a while.
Here is a simplified .capx file, hope it helps:
drive.google.com/file/d/17KH3PG6vN4y2rbL1DH5RZHOp3g9DSmX5/view
So Spawners may have 2 triggers: 'collision' or 'remote'.
When player collides (now it's just a mouseclick in the demo) with a 'collision' spawner, it spawns the 1-7 monsters listed in the spawner's variables, at image points 1-7.
When player collides with a 'remote' spawner, the 1-7 monsters spawn at the 1-X spawnPoints' coords.
This works fine now, just trying to figure out a more simple version of this, because i'll have more than 60 different monsters.
Thanks for help, lemme know if you have further questions...