norph's Forum Posts

  • 4 posts
  • Thank you sir, you helped ruling out the simplification, I can live with some repetition.

    And good suggestion with passing thru variables, maybe I should give a try with Rex Rainbow's Nickname plugin?

    Yes 'create object by name' by C3 would be great, but honestly not a fan of subscription models in general :/

    Thanks again

  • Sorry I was away a while.

    Here is a simplified .capx file, hope it helps:

    drive.google.com/file/d/17KH3PG6vN4y2rbL1DH5RZHOp3g9DSmX5/view

    So Spawners may have 2 triggers: 'collision' or 'remote'.

    When player collides (now it's just a mouseclick in the demo) with a 'collision' spawner, it spawns the 1-7 monsters listed in the spawner's variables, at image points 1-7.

    When player collides with a 'remote' spawner, the 1-7 monsters spawn at the 1-X spawnPoints' coords.

    This works fine now, just trying to figure out a more simple version of this, because i'll have more than 60 different monsters.

    Thanks for help, lemme know if you have further questions...

  • Unfortunately 'Create object by name' is not available in C2, afaik.

    I've read about Rex's Nickname plugin/behavior, maybe that's a proper substitution to it?

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  • Hey,

    I'm trying to figure out a monster spawning method, where on condition the Spawner sprite creates monsters (based on its variables) at one of its specific image points.

    Question is, how could I simplify this with a Monster family and not repeat the event for each monster type...

    Not sure how to pass the moster type to the spawning function... Should I repeat a condition for each Monster there? Or there is a more elegant simplification?

    Thank You!

  • 4 posts