Ninjadoodle's Forum Posts

  • Problem Description

    Sound FX won't mute unless they are in the music folder.

    Attach a Capx

    https://www.dropbox.com/s/8eddckybwzb9v ... .capx?dl=0

    Description of Capx

    Demonstrates the sfx not muting unless they are put in the music folder.

    Steps to Reproduce Bug

    • Step 1 Click on start to go to the next screen (black bg) and click on the settings icon in the top right corner.
    • Step 2 Clicking the sfx button should mute the sfx, but it doesn't.

    Observed Result

    Sound effects don't mute.

    Expected Result

    Sound effects should mute.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 10 Home

    Construct 2 Version ID

    beta r217

  • Hi guys

    Could somebody please point me to a tutorial or thread on how to make SFX and MUSIC toggle buttons.

    I know how to make a mute sound button, but I want to be able to mute SFX and MUSIC separately.

    I've searched everywhere, as I keep having problems with my implementation.

    If anybody could help, that would be awesome!

    Thank you very much in advance!

  • Hi guys

    I seem to have a strange problem. I've made some mute - music & sfx buttons.

    The buttons work perfectly for music (in the music folder), but they dont work for sound fx inside the sounds folder.

    If I put the SoundFx inside the music folder, the mute buttons work.

    I really need to preload the sounds, so can't keep them inside the music folder.

    If anybody could help, that would be awesome!

    Thank you in advance!

  • Hi guys

    Just wondering if anybody has managed to get a C2 game working with iCade?

    If so, do you have any tips on how to achieve this?

    Thanks heaps in advance!

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  • RamPackWobble

    Thanks heaps for the example, It does exactly what I need (but I would have never figured that out lol).

  • Hi Ratmaster

    Thank you for the reply! Just before I checked this thread, I used this exact workaround

    Thank you again, I really appreciate the help!

  • Thank you for your reply

    I can't seem to figure out how to check an instance variables animation, all on one line.

    Right now I have -> If Lightswitch and it's Name = 1 then ( this is all I can do one 1 line )

    But what I need to have is ..

    If Lighswitch with Name = 1 is playing Animation 1 then ...

    I can only seem to get 2 conditions on per line

    Basically, this is what I need ...

    If Lighswitch with Instance Variable Name = 1, is playing Animation 1 AND

    If Lighswitch with Instance Variable Name = 2, is playing Animation 2 AND

    If Lighswitch with Instance Variable Name = 3, is playing Animation 1 AND

    If Lighswitch with Instance Variable Name = 4, is playing Animation 2 THEN ...

    I'm not sure however, if this is possible?

  • Hi guys

    I am trying to do something really simple but can't figure out how to use the code.

    Basically I have 3 switches - each with an instance variable "name"

    the names are 1, 2, 3

    Im trying to code ...

    If object lightswitch with instance variable "name" 1 is on Animation 2 AND

    If object lightswitch with instance variable "name" 2 is on Animation 1 AND

    If object lightswitch with instance variable "name" 3 is on Animation 2 Do Something

    If Anybody could help, that would be awesome!

    Thank you in advance!

  • Thanks again guys! I appreciate the help

    Ashley - If you read this by any chance, I really do think that 'between scene' loader with a progress bar, would be a worthwhile feature.

    Thank you!

  • Hi thanks for the link. From my understanding tho ... this is only for the 'first load', not between scenes.

    Please let me know if I'm wrong here.

    thank you!

  • Hi Guys

    I've searched the forum and can't seem to find a good answer for this.

    I know I can make a fake loading screen, which shows between scenes, but is there a way to have a loading bar (with progress).

    When you're entering a scene with lots of new graphics, C2 seems to pause for a couple of seconds before changing scene.

    This makes the game look frozen / unprofessional.

    Any tips on avoiding this and /or adding a 'between scene loader'?

    Would the C2 staff be able to add something like this?

    Thank you in advance!

  • Hi

    You can't please everyone

    Just like the line in Wayne's World ... "Led Zeppelin didn't write songs that everybody liked, they left it to the Beatles."

    I reckon, keep making what you love and stay true to yourself, it's obviously working for you!

  • Hey dude

    Bought your game and I really like it. The difficulty ramps up nicely and the game keeps things fresh

    I also liked you previous game 'Trambo'.

    Congrats on the feature!!

    PS. Nothing wrong with LO-FI or retro, if it's right (and yours is). They're styles of their own and a lot of the time I prefer playing minimalist looking games, over AAA titles.

  • Hi Vegamon007

    I downloaded your game and I really like your production values! Everything looks and sounds really nice!

    I've had a couple of plays and found the mechanics enjoyable (but hard to get a decent score).

    Now, please don't take the following, as criticism on you game, because its not. It's just a general feeling have, about a lot of games on the app store.

    I'm an 80's guy and I love old games. I used to play games like Aztec Challenge (super hard) and Hunchback (same) for days! The reason I used to play these games and put up with the difficulty was, that I wanted to know what happens at the end.

    Back then, ending cutscenes were kinda limited, but an ending screen was fine with me! Some of the games definitely disappointed me, as they would just loop back to the start.

    I REALLY dislike the 'endless runner' genre.

    I don't feel any point or drive to keep playing. I guess a lot of people must feel differently, otherwise the likes of 'Flappy' would not have gotten as big.

    This is just my feeling on the issue. As far as games go, I really like to be able to work towards 'Completing the game'. Then, if I feel like I want to better my score, I might play it again.

    Sorry for going a little bit off your original question, but I just wanted to let you know that you have cool game there, but I would find it way more addictive, if I had something to work towards.

    At the end of the day, you should make what YOU love and there will be people out there that will feel the same about it.

    I think including an easy + ******** mode like some of the suggestions above is definitely a good option. Then again, 'Flappy' was insanely hard and most people couldn't score over 10 and yet it still caught on.

    One other thing would be, popping up a big replay button as soon as you die

  • Hi bilgekaan

    I think you'd be better off creating original ideas. You'll have more fun etc.

    I don't think it's right, that it's become accepted, that copying is ok. Like I said, without inspiration nothing would exist, but there is line that shouldn't be crossed.

    I look forward to seeing more original stuff from you.