Games for the challenged?
Movement behaviors.
We have bullet, custom movement, moveto, tween, and roll-yer-own-lerp.
We need grid movement, and paths.
The question is how to do all the different variations for those, curves, diagonals/ no diagonals, stepped, non-stepped.
Wow, you have it running every tick, and its got no lag.
Those games on there are smaller elephants.
https://www.scirra.com/blog/ashley/18/a ... asurements
Thats not a bad idea, tilemap with efficient pathfinding.
Will try it out.
Develop games in your browser. Powerful, performant & highly capable.
There are different size motorcycles, and different size riders. The elephant would be the rider. It is the game in this scenario.
The forum is the crowd at the race, and this thread is where the elephant fell off, the motorcycle crashed into the crowd, everyone died ...horribly.
C2 is designed to run at 60 fps not 30. To get a realistic comparison stick an elephant on a motorcycle and see how fast it goes.
Is it doable?
Yes.
It will require some finagling with the os, but it will probably also require a separate plug to do so. I know of no third party plug designed to do that, and definitely no official plug for it.
It is a security feature of the os that you have to jump though a few hoops to do that sort of thing. I can't say for 100% why its not included in C2, but again since this is for games its not that hard to imagine why it isn't.
How about?
Construct too dreams
Or
Dreams to Construct
Construct dreams too
Construct two dreams (dunno 2 for the price of 1 I guess)
To dreams Construct(Yoda style)
No, as long as the speed(distance travelled per unit) is greater than a collision area where the frames can be skipped allowing the collision to not register.
You would just do scale to clamp(distance(touch1, touch2)*modifier),min, max) when you have the second touch.
Is geometry confusing?
A little.
Is trig confusing?
Fuxw@$k yes.
So basically its like the Ajax plug?
Don't forget that C2's engine isn't just Javascript being interpreted by a browser, its events being interpreted into Javascript, that is being interpreted into machine code that uses all kinds of third party code, png, wavs, etc.
What's amazing is that it works as well as it does.
To me the only question is what can you do with it?