newt's Forum Posts

  • "I think that if you went with a more comic style with flat colors like your avatar, the result would be much more pleasing and interesting. Maybe Comix Zone may be a good starting reference."

    This

  • Im looking to use the audio plug.

  • Anybody figured out how to do this?

    Id settle for having the player drop files in the sounds folder, but guess what...

  • Can they export?

  • It depends on the template. If it were to have families, or some other non free feature then it won't work if all you have is the free version.

    Each template has its own comments section, you might ask the individual template creator if it is compatible.

    Obviously you would still not be able to generate revenue with the templates till you have a full license.

  • There are a few expressions already:

    getbit(x, n)

    Get the nth bit of x represented as a 32-bit integer. For example getbit(7, 0) will get the least significant bit of the number 7 when represented as a 32-bit integer. Returns either 0 or 1.

    setbit(x, n, b)

    Set the nth bit of x represented as a 32-bit integer to b (either 0 or 1). The resulting 32-bit integer is returned.

    togglebit(x, n)

    Toggle the nth bit of x represented as a 32-bit integer. If that bit is 0, it is set to 1; if it is 1, it is set to 0. The resulting 32-bit integer is returned.

    And Yann made a plug:

  • Yeah, but once you're in a family you're always in.

    Not so much with a gang, unless its the mob...

  • Well you can be a member of several gangs.

    I would say that can be a bit dangerous however.

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  • My question isn't if these things should be done in a game, it's if they should be added to a game engine that's already bloated.

    Truth is the user can already do these things as is.

    Layers, just like groups, families, etc are a way to manage objects, albeit ways that do different things, rotation for example, isn't done with families, but it could be.

    With that in mind, using a layer to move a group of objects around, at least to me, seems like it should set off some warning flags.

    One of them saying "could this not be done another way?".

    A behavior perhaps?

    Also, I think there needs to be some discussion as to what parts of this are actually related to the camera, rather than the objects positions.

  • A layer with an offset as well as a percent offset seems like it would be a bit much to keep track of what with the expectation of expressions for those offsets to use with other layers.

    Then layer rotations would further complicate things.

  • You could use a hash:

  • The biggest issue with plain layer offsets is parallax won't work with them.

    It may have to be parallax, or offset for all layers, not both, and probably not alternating either.

  • Well lets just say there's a reason that capx's are mandatory for bug reports.

    That being most times it user error.

  • Yes, and since you haven't said exactly what you want to accomplish, and exactly what you are doing currently, nobody can tell you what to do.