meteyilmaztr's Forum Posts

  • 11 posts
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  • Hello,

    I haven't received this kind of blocking before. Now it's giving this warning. If I click "Run anyway," it also causes a block in the game.

  • And its a webview2 export.

  • What export option are you using? What project and export settings have you chosen? What device are you running it on? What are you comparing it to?

    Hi,

    Its a sidescroller, pixel art game. Im trying on Windows 11. i7, Nvidia 3050 and 16 GB Ram.

    It works flawlessly in Construct 3. However, when I export it, I experience lag and glitches with these properties.

  • Hi,

    I don't experience any lag or stuttering in the Construct 3 inside game demo, but I experience stuttering when I export the game. Both the Construct and the exported game use powerful GPUs. What could be the reason for this? What settings are used in the Construct demo?

  • Awesome ! Keep it up your good work :)

    Thank you! :)

  • Nice! good luck!

    Thank you! Some new screenshots!

  • In Godot, we can use the `aiy@export` function to export certain variables for easier access. It would be great to be able to do this in Construct 3. For example, it would be convenient to be able to change variables defined within events directly in an inout statement when clicking on a sheet. This would save us from having to search for specific locations in long sheets.

  • Hi!

    Our RPG and sandbox game, which we've been working on for a while, is now on Steam. You can add it to your wishlist and follow it.

    It was made entirely using Construct 3.

    Our Steam Page

  • Hello,

    In text editors, we can edit normal text and then also edit it in HTML format.

    Is it possible to view and edit the code of actions and events created in Construction 3 in a similar way? After all, each event generates code in the background. Currently, we can add JS code ourselves, but I'm talking about directly viewing and editing the code of existing events.

    Is such a thing possible, and could it be added in future versions?

  • No, there's no such problem. I checked. I think the issue here stems from the Family selection, but I'm not sure.

  • Greetings, I'm having a problem here. When I check in debug mode, it keeps spawning even though the object exists. It doesn't seem to recognize the condition in the `else` statement at all.

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  • 11 posts