maxwell88's Forum Posts

  • Hello, im wondering if i purhase educational version of c3 for tests and export my one simple project.

    I need subscription for one month, this way is possible?

  • Ashley Thank You it worked on laptop, but on phone Front camera is always in portrait mode (change resolution dont work, setting for 500x500 cause glitch) and recorded video is laggy (5fps more less)

    I test this using google chrome browser in mobile, maybe apk should work better

    Last question

    Setting for Kbps for video biterate, its not working?

    i make test, i set 1kbps and 9999kbs i downloaded two files to compare, and i dont see any difference

    have nice night

  • My camera in Laptop have 720p but camera template example records video with 480p its possible to change?

    i try find this in event.

  • Hello, im wonderng how do i this same method like template in C3 ?

    I mean

    run camera, start recording and download video file ?

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  • maxwell88 You probably are using an old browser (Internet Explorer) which doesn't support WebGL, or it could be a bad graphics card driver or a blacklisted gpu...

    Maybeits something with graphics drivers but im almost sure i have updated. What you mean blacklisted?

  • Hello, why ihave that issue?

  • Hello, i wish to make top down game with infinity procedural generated world

    how can i start ? i found simplex template but this example cause 50% cpu usage

    also uses only simple tiles with one color

  • why i dont see any of your download links?

  • So you’ll want to use + instead of & to add them together.

    i use this

    abs(BALL.Physics.AngularVelocity) + BALL.Physics.Density

    also dont work correctly

  • That’s because & is an “and” operator. If both numbers are non-zero then the result is 1.

    You probably want to add the numbers together or something.

    Yes, speed of ball and his density should sum and substract from brick hp

  • Angular velocity value can be negative, add abs() expression.

    "abs(BALL.Physics.AngularVelocity) & BALL.Physics.Density"

    when i add abs expression, event substract always 1 from hp

  • hello, i have problem with dealing damage, im using Physics behaviors

    Cannon ball and bricks

    When cannon ball have collision with bricks i substract from Brick HP Ball.physics.angularVelocity & Ball.Physics.density

    And this do not substract.

    I check in inspector and HP are growing!

  • I upload to construct 2 few c2addons. where i can search and find in what directory?

  • When you are comparing the angle of EnemyMovement, you are doing it for just one instance of this sprite, not for each instance "linked" to the Enemy. That's why all enemies are set to the same animation.

    You need to add Enemy and EnemyMovement objects to the same container, and remove "Spawn EnemyMovement" action.

    Also, you can pin them together, instead of setting position on every tick.

    Oh yes containers works now, thanks

  • There is nothing wrong with the code.

    Could you share your capx?

    please check this

    https://www.dropbox.com/s/whfl2kqg0cfno ... .capx?dl=0